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FredB-D

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A member registered Sep 24, 2019 · View creator page →

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in terms of the collisions it was unfortunate error that got through until the last day of testing to do with the way the rigid bodies were interacting which is something I personally will remember when doing projectiles in future as it does disrupt play quite heavily. Also the health UI for some reason would reposition on building the game while the rest of the UI did not which I could not find how to fix

I think you need some more walls :)

Is there any reference to the sprites you used from this tutorial? https://www.youtube.com/watch?v=K581J4JUGPc

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Easily some of the most disturbing Garfield pixel art I've ever seen. I love the game over scene.

Really enjoyed the style throughout reminded me of Coraline or Tim Burton

Reminds me of CS:GO aim training maps quite liked it!

I have to keep playing until I beat you your score

Thank you Charlie!

I didn't even consider the accessibility  for the file at all and will do so going forward. Also the consistency of 'Game Name' and 'File Name' I will remember to keep consistent.

Yes the jumping is quite janky and I was having issues setting up a timer to recognise how long the key was being held down for, I didn't have much luck finding a solution but I imagine I was just looking in the wrong places.