in terms of the collisions it was unfortunate error that got through until the last day of testing to do with the way the rigid bodies were interacting which is something I personally will remember when doing projectiles in future as it does disrupt play quite heavily. Also the health UI for some reason would reposition on building the game while the rest of the UI did not which I could not find how to fix
FredB-D
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Contenders : Bionic Control jam comments · Replied to mitchellbull in Contenders : Bionic Control jam comments
Is there any reference to the sprites you used from this tutorial? https://www.youtube.com/watch?v=K581J4JUGPc
UP959339 Knight Jumper jam comments · Replied to Charlie Smith in UP959339 Knight Jumper jam comments
Thank you Charlie!
I didn't even consider the accessibility for the file at all and will do so going forward. Also the consistency of 'Game Name' and 'File Name' I will remember to keep consistent.
Yes the jumping is quite janky and I was having issues setting up a timer to recognise how long the key was being held down for, I didn't have much luck finding a solution but I imagine I was just looking in the wrong places.