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A jam submission

UP958747: SundownView game page

space to jump, avoid the spikes and try to make it to the flag! There are 4 levels and 3 different environments
Submitted by EdenHamilton — 13 hours, 6 minutes before the deadline
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UP958747: Sundown's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (most fun to play)#173.4023.857
Overall#303.2133.643
Innovation (most innovative idea)#373.0243.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Student Number
UP958747

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Comments

Submitted

Really nice pixel art and gameplay, it was really enjoyable, the only problem for me was the colors used in the first level made it really difficult to see the spikes.

Overall good game!

Submitted

Loved the name for the game, really makes it stand out with the cover image as well, starting up the game with a main screen with title music really stood out, liked the concept of free running as such whilst avoiding the spikes and as someone else mentioned with retro style really stood out to me, I can tell a lot of work was put into this challenging game,  well done!

Submitted

Loved this game! The pixel art alongside the audio really gave a relaxed retro feel which I liked a lot. The game was pretty difficult but kept me coming back for more. Really well done it's a great game! :D

Submitted

It took me longer to complete than I'm prepared to admit, but you've really got a "just one more try" feeling with this game. Loved the pixel art and the song fits the game well.

My only criticism would be that the spikes kind of blended in with the background making them tricky to spot at times, although if you play the level enough you pretty much memorise where they are anyway.

Really solid game that I enjoyed playing!

(1 edit) (+1)

Ensure that your submission title has your student number on it. A very visually appealing game, with a great soundtrack, and responsive controls. Given the time you had, this is incredibly impressive. I was determined to play the game entirely and was engaged whilst doing so.

Is the way you have exported the game the most efficient and user friendly way possible, are there alternative methods that you could have utilised instead? Secondly, I found that the spikes were a bit difficult to track at times and were a bit tricky to see. Finally, in the third environment you could clip through the ceiling and walk over some of the obstacles, was this intentional? it didn't look like it should have.

With some tweaks and more levels, this would be at a level which could be put on a marketplace, and something that I could see myself playing on the train or whilst waiting for a bus. The transitional "you unlocked xxx" is a nice touch that adds a level of polish. The game feels really nice to play, not to difficult but not incredibly easy. Great work!

Developer

Thanks a lot for the feedback! The spikes are difficult to see because of how fast the levels are going, if I had the chance I would have made some more levels in the beginning which are a bit slower so you could build up to the faster spikes later on. And with the ceiling thing on the third level I decided to leave it in because it could be used as a short cut for those who know it's there, like b-hopping in valve games which is actually a glitch in their engine, but they keep it in their games anyway because it's a fun way to get around for those who know how to do it.