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957873 Ashes reborn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (most fun to play) | #20 | 3.333 | 3.333 |
Overall | #24 | 3.278 | 3.278 |
Innovation (most innovative idea) | #30 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Student Number
UP957873
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Comments
A good concept idea for the game especially as we are close to Halloween now, liked that the character was a vampire and the background was all dark and gloomy with the blood red sky, I did find this game quite challenging at first which did want me to play for longer and with the high score to go back and beat it which I feel works so well, if I had to pick something to be included I would say some audio such as a dark and gloomy to fit well within the theme but understandable why not included with the short deadline, overall a great game so well done!
Absolutely love the visuals, the vampire is cute and the overall theme fits works really nicely. The game provides a decent amount of challenge without feeling unfair(I think the double jump helps with this), and I really enjoyed trying to improve and beat my highscore.
While I appreciate the randomness of the platforms I felt like it was sometimes creating situations that had awkward or straight up impossible timings (although this could just be me being bad at the game).
This is a really solid endless runner that I put a lot of time into, well done!
A great submission. I did feel that the game moves a bit fast/certain jumps were difficult to make, but I did like the fact that you could double jump as well. A bit of a run up before the jumping starts might help for preparation as well.
Pretty fun game and I loved the visuals! I liked the fact that it didn't kill me when I got stuck on a platform as some others did - it made it less frustrating and more enjoyable! Great game, congrats! :D
A solid attempt at making a game that satisfies the requirements, visually appealing which potentially could act as a base for a really interesting art style. Having double jump instead of a controlled jump or a single fixed jump is an interesting choice, and one that opens up the opportunity for some unique level design. Linking assets used is very good, well done.
I feel like some more focus could have been made on making the platforming feel less awkward. For many jumps, the double jump is too far/high but the single sometimes isn't enough. The randomness is fine, but leaving level generation to pure RNG isn't a wise idea. A balance of controlled randomness would mean that the game feels unique every time you play whilst making jumping and platforming feel less weird. Next, ensure that your file names and submission names are consistent, otherwise it can look a bit sloppy. Finally, is the way you have exported the game the ideal method, or are there alternatives that you could have done?
Overall, I think that for your first game submission it is entirely serviceable and is a good foundation to build upon. Use what you have learned to make an even stronger product next time, good work!