Well that’s due to forgetting about them at the end, and that as noticed when lunching the game that it’s runs slow that is due to all lamps/torches being rendered, so we have some rendering issues and that is to be taken care of. As of right now a new release is pending but due to the jam it cant be submitted until latter.
Yes, that is true. We thought that since we used standard W, A, S, D for movement and space/enter for attack, it would be apparent. But I will at least add that to the Itch page.
First impression are great, but i have encountered abit of problems. The random map generation would sometimes generate no door, or putting the exit in the next room. Adding checks for exits and hallways/doors would be a very nice way to force the player to fight enemies.
Edit: Nvm about the exit, it i’m not sure if i found the exit or died to ground traps, since death is winning…?
Yes, That is a know issue and is due to WFC. This is to be fixed but we had a bit of a time crunch.
The doors “exists” just not used due to lack of asset and not fully working,
as for the exit its a not that easily visible ladder. Also lack of a good asset but we needed something :/
That is unrestrainable, due to how things are checked the enemies might have died but it was still “existing” when the game did the check to try to attack you.
Comments
I have noticed that, despite the name Lamplighter, i haven’t been able to light lamps :<
Well that’s due to forgetting about them at the end, and that as noticed when lunching the game that it’s runs slow that is due to all lamps/torches being rendered, so we have some rendering issues and that is to be taken care of. As of right now a new release is pending but due to the jam it cant be submitted until latter.
The effort put into the game is apparent, well done!
I would have liked there to be an indicator that show the controls and what they do, other than that overall good game!
Yes, that is true. We thought that since we used standard W, A, S, D for movement and space/enter for attack, it would be apparent. But I will at least add that to the Itch page.
First impression are great, but i have encountered abit of problems. The random map generation would sometimes generate no door, or putting the exit in the next room. Adding checks for exits and hallways/doors would be a very nice way to force the player to fight enemies.
Edit: Nvm about the exit, it i’m not sure if i found the exit or died to ground traps, since death is winning…?
Yes, That is a know issue and is due to WFC. This is to be fixed but we had a bit of a time crunch. The doors “exists” just not used due to lack of asset and not fully working, as for the exit its a not that easily visible ladder. Also lack of a good asset but we needed something :/
Good to hear it was considered.
Death can be a win yes. depends on you look at it, although what ground traps?
Most likely not ground traps, was just hard to tell what i died to, didn’t see anything coming at me.
That is unrestrainable, due to how things are checked the enemies might have died but it was still “existing” when the game did the check to try to attack you.