Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

First impression are great, but i have encountered abit of problems. The random map generation would sometimes generate no door, or putting the exit in the next room. Adding checks for exits and hallways/doors would be a very nice way to force the player to fight enemies.

Edit: Nvm about the exit, it i’m not sure if i found the exit or died to ground traps, since death is winning…?

(+2)

Yes, That is a know issue and is due to WFC. This is to be fixed but we had a bit of a time crunch. The doors “exists” just not used due to lack of asset and not fully working, as for the exit its a not that easily visible ladder. Also lack of a good asset but we needed something :/

Good to hear it was considered.

Death can be a win yes. depends on you look at it, although what ground traps?

Most likely not ground traps, was just hard to tell what i died to, didn’t see anything coming at me.

(+1)

That is unrestrainable, due to how things are checked the enemies might have died but it was still “existing” when the game did the check to try to attack you.