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Restless Wings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #9 | 3.266 | 4.000 |
X Factor | #9 | 2.939 | 3.600 |
Music/Sound | #10 | 3.103 | 3.800 |
Theme/Focus | #11 | 3.266 | 4.000 |
Overall | #11 | 3.021 | 3.700 |
Fun/Design | #12 | 2.776 | 3.400 |
Technical | #13 | 2.776 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did your team implement the focus, and optionally, the theme?
We implemented the story through the gradual reveal of each character's backstory, as well as the tension and subsequent release that they experience by relating their experiences to each other. It begins with them meeting in an unlikely circumstance (a dust storm), continues with them getting to know each other with some big surprises, and ends (hopefully!) with them beginning to build a wholesome life together.
As for "Make It Fly!", both of our heroines are adrift and fleeing from something-- Jez from her actions in killing a security guard who threatened to erase her memory, and Ada from her failures as a parent and her abusive relationship with her ex-husband. The theme of the story is that flight, while it can be painful, is often necessary to land where you belong. We have a lovely five-spotted hawkmoth to illustrate the concept (and, hopefully, help you learn a little bit about the beautiful wildlife of the Mojave desert!).
Team Size
Will you continue work on the game after the jam?
Which diversifiers did you use, if any? (optional)
Which parts of the game were NOT made by your team? (Including AI generated)
A few sound effects, pictures, and fonts are not from us, and some elements of the UI are original Ren'Py elements. These are all credited on the game page.
What tools did your team use to construct the game? (optional)
Ren'Py, Figma and Gimp for me.
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Comments
This made me cry. That is a good thing.
I'll start with my critiques first: I wish there was more art to look at, admittedly. While I like Ada's little trailer, I do wish I could see it from multiple perspectives as the two are doing things and talking, maybe in the form of CG. The background for the text box, while delightfully colourful, might be a bit hard on the eyes after a long time. This was a very short game, so it didn't bother me while playing, but I can see it starting to strain if this was much longer.
That all being said, time for my praises: This was incredibly moving. It has a very cozy, down to earth writing style while also being very cerebral in its topics. You managed to make prejudice, the value of life, consequences and the guilt we harbor from them all seamlessly work together to tell a very thought provoking story about two people with a lot on their hearts. Beautiful symbolism with the moth as well.
I adored Ada and Jez both. Though I only got to see them for a short while, they were both incredibly well-written and very human characters. I love the family relationship they developed, and the nuances behind their respective heartaches. I opted for all the kind options, and while I'm usually very thorough when I game, I don't really want to go back and do the mean ones because I'm just so touched by their happiness.
As another reviewer stated, you have a gift for storytelling. Even if you don't continue working on this project in particular, I would love to see future work from you. 10/10
This was a nice story, I think it explored some interesting topics, and the art and music worked very well for it!
Love the relationship between the two characters. You've got a gift for storytelling!
Wish there were more choices for the players to make, but overall the experience was nice.
Great work!
Very nice little story! I love how more and more about the characters and situation is revealed as you go. Plays with a lot of really interesting themes. Ultimately it was quite moving for me.