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Jay 'Yarheeguy' Miles

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A member registered Jun 18, 2020 · View creator page →

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So this is essentially Jerry's Game but I need to click on the same balloon many times just to get 1 point,  making things harder.

It is engaging, but not so much for me to keep playing till I get to 100 coins.

good idea and it fit well with the theme, but not my kind of game to play.

Thank you for playing my game, and happy to be part of it, sure, the chance of getting money out of it is what got me interested in participating in this Jam, but feedback and responses are more than worth being part of the jam.

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a good storyline, though the gameplay is really easy and it seems to repeat itself, no sense of verity or challenge, even the boss fight was easy.

but it is short and sweet to play only once. though I do not see anything of the theme in here and the gameplay doesn't really feel like the theme at all.

You have to place the trunk and then the branches

though you can only place things when they are green, if they are red, then that means it's overlapping. 

this is a really fun game that seems that have a lot of work and time towards it within its timeframe.

especially when you try to get as high as you can while a ton of stuff is around you and the choice of upgrades gives a sense of variety, though I think that I wouldn't go as high if I didn't choose 'rifle'

one issue that I notice is that when I get into space, I can't collect any more balloons, I see the balloons touching my balloon but they are not collecting.

other than that, great game!

a good start on making a rhythm game, though it would have been better to try and put in the theme as much as possible because I can't see any of it here.

that being said, the rhythm seems easy and kinda doesn't match with both the fighting or the song, maybe for a better experience, have it so that successfully hitting the rythem charges up your punches and having a combo would allow you to punch, make the fighting and rythem go on at the same time.

but overall, this is a good attempt, even if there is no theme, at least you admit that you didn't do the theme which kinda defeats the purpose.

a good idea for the 'Expanding' theme, but playing the game, it doesn't feel like expanding. it might be due to how the game is played, but I don't seem to win and it feels like my enemy is expanding more than me.

it is a good concept and I know what the game is supposed to be, but it's a game where you can't win.

Okay, this is too much of a mess.
I was very confused with the cursor, and I ended up quitting the game because of it, I only found out how to do it on my third attempt, and when I played the game I didn't know what to do, I am flying around, with no objective and the wall of text at the start didn't help much. I managed to dock and done something, then I was attacked and died, but I can still move around at the game over screen.

a lot of stuff here that seems to be a very big idea but ended up with unfinished and rushed results, if I have to be honest to the people who worked on this project, for a jam that requires a game to be finished by 7 days, this one is very out of scope to accomplish in the timeframe, I'm sure this would have been better if given more time, but what we have is just a confusing mess with no sense of direction.

a good idea for a tower defense game, with 'expanding' doing well by adding things around the core, but there is limits.
that being said, I can see why you put limits, because this game is only fun in the short term, for about less than 20 waves, the enemies wasn't much of an issue once I managed to get projectiles in place, and adding more and more, I didn't have to do much, the only enemy that was a problem was the white wizard, but then afterwards they wasn't an issue, eventually, I upgraded so much that I couldn't see the enemies anymore, they were taken out before they could appear on the screen.

and to give you an idea, I've actually played this game up to wave 100, by then, all of the spaces were used an upgraded, and if I do try to fire, it begin to lag.

here's some picture evidence


so yeah, good for a short game, but if you are aiming for long term gaming, I suggest for tougher enemies or make them stronger as the wave goes on.

I understand that, though having the music be 'twinkle twinkle little Star' with instructions for lyrics, it isn't really appealing and makes it seem that your target audience is under 3 years old. and having it on loop just makes it worse.
a much relaxing calm music would be much better, even if it means searching through hundreds of music assets, you would find the right one.

a good way to use the 'expand' theme and good way to make a puzzle game.

but what kills the mood is the song, I don't like the song and had to mute it.

I didn't know there was a cap, I'd aimed to have no limits and you can build as high as you want, but I guess the amount of objects being placed would give its limits, technicalities and all that.

This is one of the most interesting game in the jam selection, it's addicting, reminds me of another game that I can't remember the game of, but for this, it's about building the tallest ice cream while larging each scoop, with selection becomes a strategy on trying to make it taller.

cool original idea. with way better visual and the great peaceful music that once again remind me of that other game.

A good game that I can see plenty of more potential puzzles, short as it was, I was experimenting on how to solve each puzzle and use a lot of trial and error, so it got my brain working.

while the theme of 'expanding' is present here, it kinda defeats the purpose with the ability to shrink, fits more or 'growing and shrinking' when the theme is more focused on the growing.

aside from that, good job.

Good easy, visually simple but appealing, like a shooter version of Agar.io

it was fun for a bit, though the only issue is the enemy spawn, as they can appear out of nowhere when you eliminated the last one to trigger the respawn, I lost instantly and I had no control over it, so maybe spread the enemies away from the player and it would be more fun.

other than that, it was a good game.

okay, a short, not really fun game of trying to make a balloon big enough, fits with theme, but not much.

the clown looks like something in horror, I actually thought that if I fail and the balloon pops, then it would end with a clown jumpscare.

but that didn't happen.

overall, a good attempt, I've seen better, but I do understand that this game was made within roughly 20 hours.

it's an interesting game of Space Invaders where you use balloons, blowing them up and then letting them go as projectiles, enjoyed it a bit. though there is a sense of unprecitable outcomes, in some cases, it doesn't even reach anything and it makes the shot feel unfair.

maybe if there was some indications of what type it would be, like the colours showing which does what. then it might be more fun

overall, had a good time.

okay, I tried this game... and there are some problems.

first is the sensitivity, when it starts, it starts at the lowest setting possible and even then the sensitivity isn't that much, had to max it out to even move around.

second is the enemies, as many are fast and hard to kill, especially with the grapes, as they are pretty much impossible to kill especially when there is more than one of them, I barely managed to complete Day 0 and on Day 1, I had to face 6 grape enemies, meaning projectiles are everywhere and I went to circles but I couldn't tell if anything was done or if I managed to damage them.

it seems to be a good start with a concept, but it doesn't seem fully fleshed out and needed more time for a better experience, a lot to improve.

at least I played it, though I don't see anything that resembles the theme of 'Expanding' in this game.

This is a really good and addicting game that fits with the 'Expanding' theme. the game loop is solid and I can find myself playing this game even after the jam.

I must of replay it several times trying to reach the highest amount while trying to figure out which cards would work well.

Good job on this game!

A good tornado game that has a lot of potential and works very well with the 'Expanding' theme. it reminds me of Katamari Damacy.

that being said, after consuming the town, there isn't really much else to do, the tornado doesn't seem to get big enough to consume the buildings and there isn't much other places to go. maybe have some different levels and an objective as to how big you should be would improve the game greatly, but in its current state, the game lasts only for less than 3 minutes of enjoyment.

Good use of the theme for a very short, but surprisingly addicting game.

My high score is 6.99 seconds

Interesting game, indeed it does feel a little scary even though you are playing as a rover, the monster appears and I just do nothing, the upgrades and connections does give a sense of motivation and the options on what to get allows a sense of choice.

but I don't see the 'Expanding' theme in this game, I guess the connections and upgrades is a sense of expanding, but not really much for the theme.

The last game before the deadline for rating, so I'm going to be quick (plus played the game before so it will be quick)

A platform with a lot, but with some issues that need solving, 

and with that, my reviewing these games are over, too bad that I can't play them all, but at least I get to review this one.

Alright, this game is a bit... confusing and hard.
I don't see the reason for knockback for every shot, especially when I'm in a limited amount of space.
and it feels like the game just plays itself, when I can't aim or shoot, it's automatic, and the shooting is random. 


so I feel like this is the least engaging game out of all the other games.

the game is a bit slow, and try to do something like Vampire Survivor, and there is already another game in submission that does a better job than this.

this feels like a downgrade of that game, an unfortunately, it's not as engaging. but a good attempt.

yeah, I remember playing this game and wasn't very engaged and it seems that you either took the images at the start from somewhere or are AI generated, might guess the ladder.

but hey, it's a good attempt.

okay, good idea on the whole clicking thing, but I don't see the reason for me to give myself a disadvantage when I can easily just use drones and keep clicking on the zombie and do pretty much nothing.

what I'm saying is, this game is set int he most easiest mode possible to the point where there is no challenge or a way the lose other than clicking to spawn a zombie and not shoot.

I know what you are trying to make, but it seems that you want a lack of any challenge while also having a form of challenge.

this game is laggy as hell, I couldn't start off the game and don't know how to play it.

so I really can't play the game any further.

it is engaging at least, with some questionable platform designs, like the one where I float in the first platform level for some reason, feel it's much better to start off with the shotgun guy to get used to the shotgun jump mechanic.

other than that, it's decent, and probably a good platformer.

this game is somewhat confusing and feel uncompleted.

first is the layout, when I start playing the game, I didn't know I can go down into the building and with the platform being too dark, I couldn't tell, so I ended up spending most of the time on the roof.
where the heck are the zombies, because I couldn't find any in the rooms that I could able to go down into

overall, I don't think this game had really done a lot and need an overhaul in level design.

very, very unique gameplay, seeing you developing it and it's pretty much similar to a Don't Starve game with zombies.

do like that you try to make this into a crafting survival, though the weapons at spawn made the game too easy. and with constant waves, it means I'm not getting into the crafting aspects and more on the survival aspects. maybe a day/night cycle where the zombies spawn at night and you use the day time to prepare for the wave.

It's a great concept that needs a lot of improvements, but a good start if you are planning to develop the game further.

This is the most unique 'be a zombie' game that is much better than my spin on the idea, instead of a 'kill all humans' you turn it into a puzzle game where it requires skill and thinking to solve each level.

The gameplay is amazing and stands out well, but what's hurting it is the story and the narrator, the voice is a little annoying and a bit irritating every time I hear their voice. like Navi from Legend of Zelda.

other than that, love this game.

It's just another platform zombie game where most of the time I'm clicking the button to shoot the zombies and not much else. major actual gameplay is avoiding guns as much as the zombies because I don't want to replace a great gun that can instantly kill a zombie with a weak gun that takes forever to kill one zombie.
It's a good attempt, but I've seen better from the other games.

this was a game that I managed to play twice, only because of the shop and the fact that I couldn't spend much on the upgrades.

unfortunately this game, while I do see the appeal of Vampire Survivor automatic attacking, this need some major works, such as enemy spawning issues, and the power of the weapons, the bonuses doesn't seem to do much and when I wanted something, I ended up not getting it because I can't afford it, which leads to fighting an entire horde with the weakest weapon

Points on making me play this game again, but I will stop.

interesting game, though the gameplay seems very basic and any upgrades become unnecessary, the entire time, I just use heal on the wounded survivor every time, don't see the point for the rest. and the upgrades, while is quite expressive, doesn't seem to do much in the grand scheme of things.

it was fun for the first time, but I got bored pretty quickly.

I played this game all the way to the end, proves that this game is really engaging.

with the assets, you managed to make it all work in a 3D environment, maybe some things are out of place, but other than that, it all comes together, I was being cautious, I was looking and shooting zombies, the rest areas are in reasonable places and I do feel like I'm going through a Doom-like level.

this is certainly one of the top game I play in this game so far.

this game was interesting with the unique 'can only jump with gun shooting. which can be  a bit difficult, but you manage to make it work.

the dark lighting is a little too dark,  make things hard to see, especially when there are crawlers, so it is somewhat unfair, especially when  you can't jump or know where they are.

other than that, decent game.

This is a really really good rogue like game with a lot coming from it, so many options and so many paths to go from, to the point where I feel this game might actually win this jam. but we will see.

my only complaint is for better music.