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F@RM?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How creative is it? | #4 | 3.354 | 3.750 |
How fun is it? | #5 | 2.683 | 3.000 |
Overall | #5 | 3.019 | 3.375 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very impressive work. That's a lot of effort you put into the game. It took me a while to test it a little. There is already a large amount of well written text. The overall presentation, the nice coloring, the easy to learn commands, the integrated help and so on, is very well done. I'm honest with you, never played real text based adventures, wasn't my cup of tea. So I decided to also read your sources a little and was surprised how much stuff you wrote and how well it was structured.
A few things I have noticed:
- I couldn't write "take shovel", I had to write "take rusty", thats a little odd.
- Also in the inventory, I had a rusty watering can and a rusty shovel, adressing them as "can" or "shovel" would be nicer.
- It would have been nice if objects you can interact with (via look) are colored in the text, to make it a little easier and usable. Just my taste. :)
Btw. I also couldn't run it in windows. But got it running in a Linux VM using your sources.
Congrats on your entry. Have a nice day.
Thank you very much for the feedback. I missed a couple of bugs, and borked the windows build, sorry about that. Still, coding this game was a lot of fun! Using Swift for something other than boring mobile day job was refreshing.
I’ll probably come back to this entry in the future and fix the problems you and others have mentioned. Thank you.
I couldn't get it to start. (Foundation.dll, swiftSwiftOnoneSupport.dll, swiftCore.dll, swiftWinSDX.dll was not found)
Well that’s a huge L on my part :D. Thanks for checking it out anyways.