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Dmitriy Shmilo

174
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A member registered Feb 15, 2021 · View creator page →

Creator of

Recent community posts

💛💙

Thank you very much for the feedback. I missed a couple of bugs, and borked the windows build, sorry about that. Still, coding this game was a lot of fun! Using Swift for something other than boring mobile day job was refreshing.

I’ll probably come back to this entry in the future and fix the problems you and others have mentioned. Thank you.

Well that’s a huge L on my part :D. Thanks for checking it out anyways.

This is hands-down the best, highest production quality game in this jam. It kinda re-ignited my interest towards Rust.

How did rust and macroquad treat you? Was it easy to write the game? How production-ready do you feel this toolset is? Would you use it again for another jam in the future?

It reminds me of those mobile game ads, where you run in a straight line and have to choose between gates, which modify your score in some way… you know the type I’m talking about, they’re everywhere.

I kept losing at level 2, probably due to the diagonal enemy movement, and I think it would be cool if there was some way to start from the same level I’ve lost at, rather then begin from scratch each time. Maybe, the player would gain a life every 50 points or something.

Anyways, I like how simple but challenging the core mechanic is.

Thank you for checking it out! My submission turned out to be a bit rushed, so there’s definitely a lot of bugs, sorry about that :D

Genuinely fun little game.

❤️

Thank you for checking it out!

Thank you very much for playing!

Спасибо!

Thank you for checking it out!

It’s somewhere in there :D

Thank you!

Спасибо что поиграли!

Thank you!

❤️

Yeah, they’re not supposed to get out of sync, but physics sometimes screws the player over. I didn’t have enough time to fix it, so consider it being extra difficulty :D. Thank you for playing.

Thank you very much! We’re still polishing! :D

Hey Vinícius, sorry to bother you again. Considering how easy it is to just copy your existing glyphs, with next to no modification, I just made a fork of your font with those missing UA characters: https://dmitriy-shmilo.itch.io/monogram-ua. Hope you don’t mind.

Thank you!

Hey there, I’ve been using your font exclusively for all my game jam entries, and I love it so much! Thank you for all your work!

I recently started updating my games to support Ukrainian language, being Ukrainian myself and all, and I was wondering if you could make a small update with a few extra Cyrillic characters, whenever you have time.

є, і, ї, ґ and their uppercase counterparts are the only missing letters, as far as I can tell.

Thank you very much. If you enjoy this type of controls, take a look at Lovers in Dangerous Spacetime.

Thank you. Jon did an amazing job with this.

Thank you for such detailed feedback. Lovers in Dangerous Spacetime was indeed the inspiration for the original idea, but we had to reduce the complexity.

Thank you!

Thank you for the feedback!

Thank you! Initially we had tons of ideas for upgrades and powerups, but as it is usually the case, we had to cut down the scope dramatically.

Understood, thank you very much for the feedback. Balance in games is hard, and I’m a terrible game designer on top of that :D

Thank you for the feedback! Tutorial is pretty much necessary, but we were running out of time in the jam.

Thank you for playing!