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Portal Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound (or Tone/Language) | #9 | 3.381 | 4.000 |
Technical Implementation | #9 | 3.550 | 4.200 |
Overall | #11 | 3.381 | 4.000 |
Fun/Design | #12 | 3.381 | 4.000 |
Graphics/Animation (or Imagery/Style) | #15 | 3.381 | 4.000 |
Theme/Limitation | #19 | 3.212 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You start from small waves of enemies and slowly reaches to main boss, Limitations: 2 Button Controls , Android Support
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
I loved this. There was a lot going on, but I was able to get to the boss and then die really fast. Lot of different enemies, and good sound and vibration to go with the graphics. Loved it.
The bullets were a bit too fast and small for me personally but otherwise great game
got killed as the boss exploded!
Thanks, Neighbourhood Snake Yes I agree Boss is a little unfair but thanks for playing :D, Snaiku is a great snake game idea great job on that.
Really fun game! The post-processing is amazing and the concept is really interesting! Got to phase 2, which really caught me of guard and wrecked me immediately xD Great job!
Thanks, Hartoe for playing the game btw Home Sweet Home was a great idea too :D