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SURViVE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #7 | 3.714 | 3.714 |
Graphics/Animation (or Imagery/Style) | #9 | 3.857 | 3.857 |
Theme/Limitation | #13 | 3.571 | 3.571 |
Technical Implementation | #14 | 3.286 | 3.286 |
Overall | #15 | 3.114 | 3.114 |
Music/Sound (or Tone/Language) | #29 | 1.143 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
For the Limitation, the entire Game is made out of Pixel Font Text. And for the Theme, you have to SURViVE in an Expansive Room, Starting Small, and Expanding as you SURViVE.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
GameMaker Studio 2 (GML) - Aseprite
Which diversifiers did you use, if any?
Colour Blind Friendly, Infinity, Quick Run, and Shapely
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Comments
Well done. Great use of the text, and clear path to look out. Weird that menu is accessed by X instead of enter or space, but I can forgive that. In serious need of sound though.
very pretty, very difficult, it was a bit hard to figure out when the attacks were over
The jump feels hard to control.
A double jump that is not as high would probably better.
You couldn't realy do anything when you are falling and the entire floor was attacked.
addictively fun!
Pretty difficult game but it made me want to restart it and try again several times so pretty fun! I like the use of the theme, feels pretty nice seeing the room grow and makes it feel like you progress. Only thing missing is audio.