Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Step OutView game page

Submitted by Dul2Work (@dul2work) — 3 days, 7 hours before the deadline
Add to collection

Play game

Step Out's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#63.5003.500
Fun#132.5002.500
Graphics/Animation/Imagery#202.5002.500
Theme/Limitation#212.5002.500
Overall#242.4002.400
Music/Sound/Writing#271.0001.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on the game?
2

What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
The ascii art

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice little puzzles. It was tough to figure out what was happening at first. The flashing from the screen redrawing started to really hurt my eyes unfortunately. Great concept.

Submitted(+1)

Nice little puzzle game! Took me a couple of minutes to realize what was going on because some of the text was in spanish. One thing that was unpleasant for me was the graphics "flashing" every turn. Also, audio would have been nice. The puzzles were neat though.

Submitted(+1)

Very nice puzzle game! Kind of reminiscent of Tiny Heist by Terry Cavanagh. Minor bug: I completed a level with exactly the amount of moves I was limited to, and it loaded the next level but then I died upon moving in that next level. If you would like to check out my game and provide feedback as well, I would appreciate it :)

Submitted(+1)

Very good gameplay, because it's a turn game maybe you need to polish a bit some things, like the fact that you "lose" a turn when you pick up the key, it's pretty strange. But after all a very good game

Submitted (1 edit) (+1)

I think the concept of the puzzles are good. But that fact that you can die and need to restart from scratch doesn't really match up with how the puzzles are setup. As you need to learn how the enemies move, and that costs you moves, so you are pretty much setup to fail initially.

There are also some messages in your native language left in. Which doesn't break the game, but does make it a bit odd.