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The Reaver and The Glistener's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 3.500 | 3.500 |
Graphics/Animation/Imagery | #4 | 4.000 | 4.000 |
Theme/Limitation | #4 | 3.500 | 3.500 |
Overall | #4 | 3.600 | 3.600 |
Technical | #6 | 3.500 | 3.500 |
Music/Sound/Writing | #6 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on the game?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
All sound (SFX and BGM) and Fungus-provided effects (text animation, scene fades, dialog logic/editor). Also the font (it's OCRAEXT).
What do you think we can do to improve the next jam?
I think it was great! :)
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Comments
Great story. Love interacting with the different dragons. Well done.
10/10 would fire breath my way through a 500ft thick door again.
Ahahahaha I was curious if anyone would actually go through the door the hard way!
Super cute, great little story and a fun subversion of what I thought the game would be. The sound effect for walking on different terrain was a nice touch. Very well done.
Thank you so much! <3
Neat little game! Nice, dark humor. I played the game twice, preferred the ending where they went outside. Interesting use of ASCII. The fire-breathing sound effect was way too loud compared to the music though. The movement speed was maybe a bit too slow? And it was a bit hard to hit the walls with the fire breath. I had to move away and back again to hit some of them, which was a bit tedious. Also, the Quit button in the main menu didn't do anything, but esc worked. Good entry for the jam though!
Thanks for the feedback! And sorry about the sound balance issues. I tried to make the BGM fairly quiet so as not to be annoying, and tried to match the fire breath with the text sounds, but I ran out of time to so it better.
I'll try to get to fixing those issues after the jam. :) thanks again!
Very cool development! Seems pretty polished!
Thank you so much!
Ok. This one is nice. For me this is one of the "must play"s of the Jam.
It's short, but that is fine. There isn't much actual gameplay. But it's very well polished for a jam game. Only downside I can find is that the movement is relatively slow for how long the hallways are. (I get bored fast)
OMG thank you!!!
I thought about increasing the movement speed but ended up leaving it after messing with it some. Maybe I'll revisit it at some point. :)