Play tool
XPTAE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #17 | 3.000 | 3.000 |
Technical | #26 | 2.000 | 2.000 |
Fun | #27 | 1.500 | 1.500 |
Graphics/Animation/Imagery | #27 | 1.500 | 1.500 |
Music/Sound/Writing | #27 | 1.000 | 1.000 |
Overall | #28 | 1.800 | 1.800 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on the game?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
OS
What do you think we can do to improve the next jam?
idk
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Comments
10/10 would choose option 2 again. Not much dragon or dungeons. But short and funny. Great stuff.
"Congrasulation, you killed yourself." is probably my favorite line from any game this jam lol. Overall cute little game and really neat that you can edit a file to make your own.
Nice idea to make an engine the player can edit! There isn't much of a game here though. A couple of choices and it ends? Also, there are a lot of typos. With more story, it could make a decent text adventure.
Many many many typos, I'm not sure if that was intentional or not. But certainly a nice engine! Much better than a bunch of nested if statements, which is what I did when I was very young. Perhaps you could check out my game! It's similar in that I developed something that serves as a conduit for storytelling, though mine is item-puzzle/mystery-based. And I built it inside of Godot so I'm not sure I could call it my own "engine" or anything. But if you could provide feedback, I would appreciate it!
Enter name. Get the option to commit suicide. Best game ever.
Guess you spend most of the time on building an engine. I know how that goes :-) Seems you uploaded a debug build, as it's quite large at 32MB exe.
actually i made the engine in 2 days, did nothing for 4 days then i had 10 hours to write the game.
also that is not a debug build, it just has the dotnet core runtime bundled.