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A jam submission

Ouroboros, OublietteView game page

A Minimalist, Turn-Based Text RPG
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Ouroboros, Oubliette's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#43.5003.500
Technical#63.5003.500
Music/Sound/Writing#152.5002.500
Overall#172.8002.800
Graphics/Animation/Imagery#202.5002.500
Fun#202.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on the game?
One

What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
None (All content is original, except for engine libraries which are credited in the intro.)

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Comments

Submitted

Interesting game! It started out a little bit confusing, but after a couple of turns I got the hang of it. There's quite a lot of stuff on the screen, but it's pretty understandable. Deducing the effects of each action was the biggest challenge, but the names were a good enough hint, and you only had to use each ability once to know what it does. I've seen comments that this was hard and confusing, but didn't seem that way to me. I beat Ouroboros on my first try! I might have been just really lucky though... Could've used some audio, and maybe some explanations for each action. And I never saw what the fourth party member's abilities did because Ouroboros's action erased it.

Developer

Thank you for playing and for the kind feedback! I completely agree that some audio would do wonders (particularly if some confirmation sounds could play when choosing an action) and some parts of the game absolutely need some more explanation. The most regrettable bug at the moment is definitely the inability to see what the fourth player is doing. Nice job on beating Ouroboros on your first try-- it took me a lot more than that! 

Submitted (2 edits)

Very interesting game! I had to play it a couple of times to get lucky enough to win, but I like the ending. Very awesome way to stick to the theme of this jam! I think that a design flaw is having to trial-and-error each ability of each character, though I can see that if they were all clear the game might be easier to complete, in this state. The Ouroboros' AI is also silly, often beating the hell out of already dead party members :) If you wish to check out my game, I would appreciate feedback as well!

Developer

Thank you for the feedback! I completely agree that the trial-and-error approach is a big barrier. I was halfway through writing a quick manual when I kept hitting bug after bug, including several related to the A.I. that you mentioned. In the end, I was happy that it actually could attack different characters at all.  Needless to say the last day or so of this jam was a liiiittle bit stressful-- I hope to get the A.I. sorted to a slightly better state and release a manual after the Jam is over and before I move on to other projects. Thanks again for playing!

Submitted

To be honest. I have no idea what's going on in this game. Or how it even plays...

Developer

Thank you for giving it a try!  The biggest (well, one of the biggest) problems with this demo is that there isn't any tutorial or documentation. You use the numpad or numbers to select actions for each character, and different character classes have different actions available. I really could have used a little more time to improve the ux/ui -- hoping to get around to that after the Jam when I have more time.