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What platform / engine are you planning to use?

A topic by eptevember created 32 days ago Views: 246 Replies: 9
Viewing posts 1 to 8

Personally, my favorite programming language is C# and I want to create a text-based game that can be published to the web, so that it can be available on pretty much any platform without installing anything. Now, that is a combination I have not tried before, so I am looking around for options I could try. I am currently looking at Uno Platform which seems to fit the requirements.

My question is, what platform or engine are you planning to use, and what kind of game are you planning to create with it?

I'm mostly familiar with gms2, but I can't really get anything ready for the jam in time. I'll just be writing with another group.

Godot. I love how simple it is to add a feature.

Planning on using Godot, as an exercise to learn the engine. Hopefully I can keep it simple enough to be relatively easy lol

Host

I'll be using Godot & GDScript!

I'll likely be doing some GDScript and Twine (Sugarcube) stuff to help other folks out, but anything I'm taking the lead on will be in Unity with C#.

When you say text-based, what exactly do you mean? Twine is good for a lot of Choose-Your-Own-Adventure or Fighting Fantasy-style games, but if you're looking for a "GET LAMP" kind of text adventure, I think Inform would be your best bet.

I have tried some games done with Inform, but I did not really like playing by writing commands, I prefer to press buttons/links.

Twine is a strong option, I am still considering it. The only reason why it is not my top option is that I would need to learn one of its languages (Chapbook / SugarCube  / Snowman / Harlowe).

I highly recommend Sugarcube in particular! I generally find its syntax more intuitive than the others I've tried, and it's very flexible.

I really like this tutorial series, personally! It's pretty short, and gets you to a very good place for making a variety of games in Twine, starting from CYOA-style games and progressing towards much more complex text adventures.

im going with zip files with passwords in them and png files.