I'm discarding the portrait system and just making this game a pure text experience
UserofLosers
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I drew the assets for the pec portrait and the upper arm portrait today. The portrait system has two dimensions, normal to chubby on y and normal to muscular on x. I'm using the color channels of the texture to make a two dimensional animation/blend space.
A relatively sfw example of the upper arm:
Blue is thin, green is normal and red is chubby. Left is unfit, middle is fit, right is bodybuilder
I want to implement something similar for the face and other species specific features, where there are four corner species and in-between species, with human at the center, but textures only have 3 usable channels, and I want the grid to be 5 by 5.
My goal is to make a set of generic reusable full body portrait assets, that can be adjusted individually by choices in the short story.
Mechanical checklist:
Choice based TF story.
Tf is reflected on full body portrait.
Fufill my kinks.
If you want to contribute say so, I'll post a discord invite (with age verification on).
Reading this comment I realize that I trying to come up with ideas in my head is literally painful. Still gonna do it manually, my brain needs excercise, not gonna use AI, but this is something I should probably talk to my doctor about., probably lack of sleep, I made the mistake of getting an energy drink mix instead of a drink mix