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Anyone else suffer from "feature creep?"

A topic by FungalDragon created 46 days ago Views: 174 Replies: 2
Viewing posts 1 to 3
Submitted

What I mean by that is I keep adding features to my game and now I might not have allocated enough focus on the primary draw. @w@; While yes, there absolutely WILL be TF it's not gonna be as prominent as I want, at least not in the demo. I will say there will be a LOT more if I make the full version. But so far there's mild shapeshifting with player characters and an optional cutscene with a werebeast (which I hope people find. :> )

Jam HostSubmitted

Things will probably be fine. Bit of a corpo term, but the concept comes to mind for this sort of technologically charged art: Minimum viable product. Unless things are deeply broken beyond repair there's A version of your game you can totally roll out, and I really don't think there's a problem at all from TF playing a part in the art rather than being the primary focus.

If you do consider it a problem, could be from pre-production. Flying without an outline in mind can make for some meandering. Sometimes that meandering can take you into some interesting spaces though.

Submitted

I def learned a lot and I'm pretty happy with it, but my timeline of stuff I wanted to get done is... Wew. I won't have as much done as I hoped.