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A jam submission

Flo HiderView game page

Switch between 2 players to control and hide the flow of water and lava to complete a level
Submitted by ivancuyler — 4 hours, 46 minutes before the deadline
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Flo Hider's itch.io page

Results

CriteriaRankScore*Raw Score
How good was the design? i.e., mechanics, levels etc.#82.8792.879
How fun was the game?#82.7592.759
Overall impression#102.8282.828
How good were the graphics?#172.6212.621
How well was the theme implemented?#192.4832.483

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great level design and fun to play! Movement is smooth too. I clipped through the map a few times but seamless otherwise. Well done!

(+2)

Flo Hider brilliantly merges puzzle-solving with seamless character switching. Each character's unique abilities complement the other, creating a smooth and satisfying gameplay experience. The game’s stunning visuals and immersive soundtrack make the strategic flow of switching between characters feel both challenging and rewarding. It's a must-play for puzzle enthusiasts.

Developer

:D

(+1)

Would be such a cool idea for a co-op game. The current implementation makes the game a bit redundant as a lot of the time you have to complete parts of a level twice, since you need to get both characters to the end, which got a bit frustrating at times. I do like the idea of needing the other character to get past obstacles, just wish there was a mechanic implemented to make the non-active character follow or 'play' so you don't have to go and fetch them every time. Would've liked to see a bit more co-dependent obstacles as well as it's really just the colour bubbles. Game looks cute though.

Thank you for the feedback. Ultimately this would have been a game where you would be able to choose single-player or multi-player in the menu. The idea would then be to let player 1 control WASD and player 2 control the arrow keys or to possibly plug in 2 controllers. The Camera would then also need to be dynamic to grow and shrink based on the average distance between the 2 players.

The levels are designed to be harder as you go on, so in levels 3 & 5 there are certain jumps that you are only able to make by jumping on the other player, we tried to incorporate harder mechanics on each level for example the player growth on levels 5 and 6. I would say that these levels are pretty difficult and you are not meant to complete them on your first try.

Submitted(+1)

This is a nice game. I enjoyed it 🙌

Submitted(+2)

Kept wanting to put "Slow Ride" song into our game and every time I see this game's name it pops back up. Game was fun, only disappointment was that the blue guys button was green :P

Haha yeah, we wanted to put Flo Rida music in the game but didn't want to get copyright restrictions. 

The pipes are green so the button matches the pipe rather than the player. 

Submitted

Ye not the pipe, go check the button that the blue player stands on in stage 1

Developer

So like @SkinnyP12 said, we wanted the buttons to match the pipe it turns on/off rather than the player's colour, so that's why the button on L1 is green, because it turns off the green pipe. 

We actually did have a discussion about the colour of the button (green vs blue), and we could just as well have gone for blue, the gameplay would stay the same though.