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GlitchyMcPixelPants

15
Posts
A member registered 86 days ago

Recent community posts

That's absolutely insane dude! You clearly have more than 24h in your day. xD Can't wait to see what you guys do next. Keep up the great work, effort is always appreciated.

You guys should be proud, especially for a first game. It's just some constructive criticism since the asset link that was provided shows all of the directional animations, so given that, spending a bit more time on some more intricate details would've resulted in a more impressive complete game. It definitely has really great and creative potential and you guys should keep at it! :)

The sounds are a bit confusing as I would hear a crash when I'm not touching anything, and then die xD cute graphics though!

Finally an actual good and challenging game! It's genuinely impressive how the devs managed to create this in such a short period of time. It looks like all the art and assets were made from scratch (maybe the devs can confirm), which just adds so much character and ingenuity to the game. Tried finding the music online and not even that seems to be a free asset or AI generated. LOVE the levelling and how the game actually gets more difficult as time goes by. Some genuine time, effort and thought went into refining this game. There are collectibles which have a purpose other than just increasing a number, there's healing, there are buffs and power-ups that serve a purpose and aren't just for show. You can play the game in your own style by either choosing your own upgrades, which I love. It's not just a generic "spawn with this weapon and level up to this weapon" kind of game. Everything just flows together so nicely and the main robot is just so cute! Only negative remark is that the procedural animation on the spider legs give me the ick, not cause it's bad AT ALL, but because it's creepy. xD As for constructive criticism: the melee weapon looks a bit strange on such a small scale as you can't really see much of the fist detail. Thought I was beating the other robots with a leg of ham initially xD I also enjoy the auto-shooting, but sometimes I would have liked to target specific enemies that were lower health, so maybe making it so that the bullets follow the mouse cursor, but still auto-shoots would've solved that problem. Doesn't take away from the game at all though, just a nitpick.
Big kudos to the devs!

Saw this game getting a lot of hype, but it's a bit disappointing in my opinion. Got very excited when I started it, since the game looks very cool, but the mechanics ended up being very simple. For this kind of art style I would've expected the devs to have made it themselves, but everything is free assets as listed (which is perfectly fine if you had impressive mechanics). All you do is run around and click to fight off the enemies. It is cool that if the dam wall breaks, the water flows out - that's impressive, but then there was no harvest animation or indication added when you are cutting down trees. The NPC in the top right also just feels a bit out of place. Just lacking refinement and uniqueness in my opinion. Adding more of a building mechanic, getting spells to turn orcs against each other, any other defense strategy would've made it a bit more unique.

Such a cute game! Love the art style. I do wish it was a bit more balanced, since it's very easy to not die and gets a bit slow and boring after a minute.

Game looks good. Objective is a bit confusing as some pieces of trash have arrows above them, which I assume means I need to collect them, but then others don't. There's just a bit too much going on for the game to be enjoyable. Having the rate of trash increase with time would've made it more immersive. Don't really see the need for co-op since I don't particularly see myself calling up my friends and asking them to come pick up digital trash with me.

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Visuals are interesting xD very cohesive, I'll give you that. From a technical point of view, there are some 'glitches' that make the game a bit frustrating. Sometimes there would be a very small bump causing the player to just fly over everything, making it actually impossible to miss the obstacles as you come crashing down into them. A bit more thought on that would've made it a lot better. The text on the game is also very unreadable which just gives the player an immediate negative impression.

Game looked very promising, but then I realised that the bubbles aren't actually synced up with the music, so you don't really need the music to play the game (like guitar hero for example). Would've made it more of an enjoyable challenge if you had to press different keys instead of just spacebar. Game looks very cool, but there's no real game mechanic.

Art style looks really good. Game is a bit lacking since all you do is read and type the word you're looking at. Turning it into a word de-shuffler or 'guess the word' kind of game would've made it more interesting. There are also only a very short set number of words as I got a couple of duplicates after a while.

Would be such a cool idea for a co-op game. The current implementation makes the game a bit redundant as a lot of the time you have to complete parts of a level twice, since you need to get both characters to the end, which got a bit frustrating at times. I do like the idea of needing the other character to get past obstacles, just wish there was a mechanic implemented to make the non-active character follow or 'play' so you don't have to go and fetch them every time. Would've liked to see a bit more co-dependent obstacles as well as it's really just the colour bubbles. Game looks cute though.

Really like the look of the game. Mechanics aren't laggy, which I appreciate. Would've liked better instructions or a 'how to play' tutorial as 'tap to blow the ship around' doesn't really make sense for a PC game. And then once you figure out it's a mouse click, you need to figure out "do I click behind the ship to blow the wind, do I click in the direction I want the wind to blow, or do I just spam click" until you eventually figure out how to play. Can also bypass everything by just sticking to the sidewalls and gliding past everything since the banks don't have collision detection.

Game feels a bit disjoint. Graphics for the dolphin, water and sunset look real cool, but then the menu and game state management is on the top left (which is strange) in a completely different style to everything else. The dolphin bounces on the water which I don't understand and there is a big delay between pressing the key to jump and actually jumping, which makes catching coins more tedious than enjoyable. Would've been a cool game if everything was just a bit more cohesive.

Love the graphics. Gameplay is okay. Including a key for restarting the game would've improved it a lot, since the moment you get stuck, you have to restart the whole game manually as you can't move or do anything else which made it difficult to get into and enjoy.

The normal level where you need to catch the blue fish, makes sense. Can get a bit boring after a minute since there are no challenging features like predators or increased swim speed for any of the pray fish. Just moving around feels a bit too simple. I see how the AWS and tech-related levels fit into the name of the game, but personally my idea of a fun game is to not have it be work-related.