-Can I reuse code from other projects for handling basic aspects outside the gameplay, like pausing, changing the volume or saving?
-Would using photo-edits of free stock images count as "assets I have the right to use"?
(Something like this, for context: )
-Does the analog horror theme affect the entire game of just the aesthetics? As in, can my spooky boogeyman be a time-travelling cyborg T-Rex as long as the game is presented with VHS effects, or does it have to be something related to the VHS era?
(Disclaimer: I am not planning a game with a time-travelling cyborg T-Rex. That was just an example I made up.)