Hehe I liked the radio interludes with the weather! It was a fun short game! And it felt mysterious even though there weren't any actual detective moments, which was neat.
You've put a lot of work into building the atmosphere here, and it really shows--I love touches like the different dialogue options being different sizes. The shaders, music (spooky cellos!) voice acting, etc all do a great job adding to the tension. It reminded me of Home, if you've played that one. (It might have fit better in a different jam, though, since there isn't really a deduction component.)
Thanks! Yeah, I was bummed about the lack of detective mechanics. I originally was just composing and doing narrative for this, but the programmer dropped with 5 days left so I had to move fast to finish everything
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Hehe I liked the radio interludes with the weather! It was a fun short game! And it felt mysterious even though there weren't any actual detective moments, which was neat.
And now Jim with the weather!
You've put a lot of work into building the atmosphere here, and it really shows--I love touches like the different dialogue options being different sizes. The shaders, music (spooky cellos!) voice acting, etc all do a great job adding to the tension. It reminded me of Home, if you've played that one. (It might have fit better in a different jam, though, since there isn't really a deduction component.)
Thanks! Yeah, I was bummed about the lack of detective mechanics. I originally was just composing and doing narrative for this, but the programmer dropped with 5 days left so I had to move fast to finish everything
Oh, that's too bad but it definitely happens! You delivered a real strong game for dealing with a last-minute crisis like that.
Nice game. I was really surprised by the submarine part, I wasn't expecting it.
glad you liked it :)