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A jam submission

Tower ResueView game page

Submitted by mogo54 — 50 minutes, 58 seconds before the deadline
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Tower Resue's itch.io page

Results

CriteriaRankScore*Raw Score
Music/SFX#62.0212.333
Use of additional Theme (if applicable)#72.0212.333
Gameplay#72.0212.333
Originality#91.7322.000
Christmas Spirit#91.4431.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's just my opinion, but I really prefer an immediate response when shooting bullets in a first person game. I would have used ray casting instead of collision detection and have no physical bullets at all (just a nice fiery effect on the gun muzzle). It'll be easier on resources too with your high fire rate.

This could be great with more polishing but given the short time, good work !

Developer(+1)

Hey thanks, I was considering this but ran out of time. I will change this in an update though and have just finished polishing off some parts of thr game and I think it feels a lot more fun to play. I hope you like the next finished version if you play it!

Submitted

A few things we think could be improved:

  • The enemies have very high poly counts, causing a lot of lag when looking at them on lower end systems.
  • The lack of textures or color on the turrets, floor and wall.
  • The super high fire rate, we suggest decreasing the enemies health, that would allow you to lower the fire rate.

Everything else was great, the models are pretty good, the goal was quite clear and understandable.

Keep up the good work!


- The E. server development team.

Developer

Hey thanks!

I was very short on time and wasn’t able to fix all of the errors but I will definitely try to improve the game in all ways that I can and will keep these in mind when improving it. The game jam was very fun and I’m happy I joined!

Thanks again,

Mogo54