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TinySquidStudios

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A member registered Mar 02, 2020 · View creator page →

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Thank you for the kind words :) I sent you an email!

I'm happy to hear that :)

Thank you! I'll make it easier to tinker with after the jam too.

Thank you so much for the lovely words!

I'm happy you liked it! Good job on your game as well :)

Thanks for the kind words! I'm curious to see the rankings, but I'm pretty happy with the positive feedback I got already :D

Thank you for the lovely comment! I loved your art style.

Well, the house is clean, but I'm scared of that water bill xD Nice little game! I loved the art style and the animations were pretty funny. I would've loved it if there was something to do in the normal dimension! But it's still great, well done :)

Oh, it's a little obfuscated then. Some small text at the side saying "space to skip" would fix that!

Thank you for the kind words. I loved your game just as much!

Wow! This is the best tower defense game, and one my overall favorites in the jam! It's got awesome visuals, cool music and sound effects, and even upgrades for the tower!! Very polished for a 10-day jam. Oh, and it was really smart how you fit the theme by having the player manage both the glooples and plooples :D

I can't think of any significant feedback. A minor thing is some UI doesn't show up well if you're not in fullscreen in the WebGL build. But that doesn't matter. I'd love to play a longer version of this, especially if you introduce some sort of storyline!

It's a solid entry, although it's difficult to make a good horror game in a jam. Good use of sounds and the monster design is pretty cool, especially if you did that on your own.
I was a bit confused about what to do, but apparently you win by surviving enough times in the dream world. The flashlight didn't seem to affect the gameplay that much, I was able to get around without it as well. I expected it would affect the monster in some way, as the note said. But all in all, it's a good job!

Congrats on your first jam! It's not easy making a first submission, let alone a solid one like this. I love the art and the atmosphere you built with it. The dialogue did well in setting the tone for the story, but it ended up being quite confusing. I know the time limit didn't help, but I'd love to see this expanded on after the jam.

Hmm, the visuals are obviously nice and good dialogue too, but I hoped it had something to do with the jam's theme. Perhaps I need to explore the other endings. Good job on this anyway!

Nice little space shooter! The intro and the story are cool, and the mechanics are solid. I didn't like the smooth movement as much, but it added difficulty to the game so maybe it's good to keep it. One thing I would've loved is an option to skip dialogue, at least after your first run. Solid effort!

I always love this low-res effect in horror games, it adds to the atmosphere somehow. I was surprised you could just fill the gas and go xD But I was a bit disappointed with the ending, I almost wished for just the classic back-of-the-car jumpscare. Great job anyway, it has the potential to be a good horror game!

Thank you! I'm really happy to hear that.

Not as incredible as your game! I'd love to see more of what you can make :D

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This felt like the start of something really great! Sadly I got stuck in the conversation with AL and his shop seemed necessary to advance in the game. Similar to the first comment, 1-8 keys didn't do anything for me. But, the lighting looks phenomenal and I like the top-down view. The music was cool too. It's really impressive work for just one person!

Let me know if there is a fix for that, I'll gladly replay this again!

Very cool idea, one of the best take on the theme! The level design is good and the movement feels very responsive, great job on that part. There seem to be some occasional bugs, but that's to be expected with such mechanics, in a jam. Nothing major to add, I really liked it.

I appreciate your comment. I've put a link to the code in the game description if you'd like to check it :D
Your idea is really cool btw, I'm sure the GameDevTv guys will love it :)

I don't know what to say xD It's a really simple idea but I can't stress how cool it was for me. It blew me away and it actually works very well with the level design too. The only thing I would've liked is for the code to actually correct itself after you touch the errors. Well done!

The idea is solid! I loved that the souls you help in the real world actually go back to the soul world!

I have some feedback for you. The way the camera moves out of an obstacle's way is too aggressive. If you're using cinemachine try bringing down those settings. The last quest seems broken as was mentioned in other comments. And lastly, some sound effects would be great! Overall, you did a good job :D

Thanks. Feel free to do so! I'm happy to share :D

Thanks! Your game was fun too.

Thank you! Your game was really ambitious and I'd love to see what you do with it in the future :)

Very neat take on the theme! It is a bit rage-inducing, not gonna lie xD but in a good way. I didn't know I could shoot for a long time though and that made the game a lot easier. I'm at fault because I didn't read the game description but a little screen to show the controls in-game could be a great addition!

Really cool game! It kinda reminds me of The Textorcist. My only complaint is that you don't get to see much of what's happening in the game. Maybe don't have a continuous stream of text, but only type to charge the attack for example, and give the player a few seconds to look around.

Yes, a small tutorial level would be great!

I like tower defense games already, but the twist with dimensions is really cool! I understand the time constraint, so I won't bother you a lot with feedback. I'm just curious to see what a post-jam version would be like!

I'm happy you like that! Thank you for the comment :)

Thank you for the lovely comment and the feedback! I'm aware of the laggy camera movement when using the gamepad. It's one of the top issues to fix post-jam.

I wanted the story in the murals to be vague, but you're understanding of the plot I had in mind is spot on so far!

Oh don't worry about it! I should've put a warning about that at the start, my apologies!!

This is a really cool concept, but it took me almost 10 minutes to figure out how to play xD
An introduction to the AI and how to make it move is definitely needed in this. I'd be excited to see a longer version of this, with more polished mechanics. Good job!

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Your game is the second one to take Conway's GoL as a reference. But this one is really unique. I can't begin to guess what kind of rules are used and how it ties to the sounds. Very cool! My only complaint, considering this as a jam entry, is its lack of introduction to the interface. It feels like a lot is thrown your way at once and it can be overwhelming!

This gives strong Emily Is Away vibes. I love this style of storytelling, and your story seemed to be taking a cool direction. However it's too short even for the jam, it barely felt like an introduction for me. Some of the text on the right side goes beyond the screen occasionally, and the UI can do with some polishing!

Pretty fun and good artwork! The health "bar" is neat. The game left me wanting something more in between levels. Powerups would be great, but I wished for the story to advance a bit too. Overall, great effort.

This a solid concept that can absolutely work for a full game! The game's short and sweet. Pretty much everything is on point, so I don't have any feedback. I would however love to see a longer, more intricate story in a future version perhaps :)

Good effort! I didn't rage as much. Once I got used to movement and jumping, I was able to go very far without taking damage.
The jumping is a bit weird, if you jump too soon when you start moving, you don't go as far. But if you're going for a rage game, then it works :D
Also, the player collider might be a bit too low, sometimes I felt I didn't even touch the lava and I took damage. Occasionally, touching the lava skyrockets you up in the sky, it was fun so I'd consider it a feature xD And music and sound would be an awesome addition!