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SpaceShooter 2 Players 3D Addressables WebGL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #2 | 3.500 | 3.500 |
How visually consistent is the art style in the game? | #4 | 4.000 | 4.000 |
Quality and fit of sound effects to the game | #4 | 3.500 | 3.500 |
Overall uniqueness of the game concept | #5 | 2.750 | 2.750 |
Overall | #5 | 3.125 | 3.125 |
Unexpected or surprising elements in the game? | #6 | 2.500 | 2.500 |
How polished are the game mechanics given the allotted time? | #8 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the weirdest bug you encountered while making this game?
perfomace since no multithreading and spawning needs very powerfull pc machine to be played with 2 players smoth in gpu (flags:gpu hw enabled), the faster the pc the more score can be collected, but if the spaceship hits damage then -100 points. unsigned int is the collector of scores each player has its own.
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Comments
Visuals are great, but not being able to die kinda takes away some of the magic and fun. Also way way too many enemies too quick to come onscreen quickly overloads the game. I do love a good space game though, always happy to see a space shooter.
Can't really play as I'm only 1 person, and controller is my strength not keyboard, but it reminds me of that old arcade shooter. I'd definitely enjoy it if it was one player but as is it's still pretty cool.
game page updated to say, you can use the ps/gamepad/joystick collect scores 2 (just tested with a playstation compatible, schould work also in xbox controller, but fire is other shoot button: a) for Player2 blue ship, while other player can stay kind of trolling there, without effecting your Scores 2 , if only player moves it could increase fire ratio TODO: to be balanced with firepower, unknown 25% amount write in gamepage: https://investus.itch.io/spaceshooter2players3daddressableswebgl
interesting!
interesting!