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A jam submission

Voodoo HunterView game page

You are a Voodoo-Exorcist hunting for a demon on a graveyard.
Submitted by Nemwaz — 21 hours, 32 minutes before the deadline
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Voodoo Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#113.4293.833
Visuals#162.9073.250
Overall#182.6833.000
Audio#192.6092.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really liked the ambience, music and overall feel of the game! It was laggy for me and I got lost and my light did not protect me from the ghosts :( But yeah overall the setting felt really good.

Developer

Thank you for playing :) I definitely have to work on the performance, but I´m glad you liked it!  To get protection you need to aim at close ghosts with the voodoo-stick. That should work if the energy isn´t empty :D

Submitted

Hey, haven't played yet, but find a little bug, it looks like you have zip archive inside another archive.
some sort of matryoshka :)

Developer

Hey, I've tried to download and unzip it on my own and only had to do it once? But thanks for your reply, I will check that! :)

Submitted (1 edit)

So, just played for some time and:

-OpTiMiZaTioN :D  - i have a pretty strong pc, however game was still too laggy
-not enough fuel for your anti-ghost stick (at some point i had like a fue dozens of ghosts coming after me and i had no charges)
-map is too big :D (and a bit boring), i've got lost a few times :) (the map ui wasn't really helpful(might be cool to add your current direction as an arror or smthg))
-Movement is really satisfying :D, almost can feel the inertion.
Btw, here some bugs i found:
-opening inventory disables your controls (probably something with input mode)
-open/close map sound comes with a delay
-there is texture streaming pool budget warning if you set high textures (if i remember correct there is a command to make pool bigger)

Anyway i had some fun playing :))
good luck with the project!

Developer

Thanks for playing! :)

Yeah I know. I managed it to double the fps the last two days but I´m glad it´s playable on low graphics haha.

And thanks for the feedback, I will definitely work on that!  I changed the pool size r.Streaming.Poolsize to 8000. Do I need to set this higher even if my gpu doesn´t have more memory? I´m relatively new to unreal engine and appreciate any help. :)

Submitted (1 edit)

Well, as far as i know, usually you should set different pool budget for diffrent quality settings, i will link a youtube video, it will show how to make all this. 
p.s  Setting values higher that you have should be alright, but i would rather measure how much vram every quality level consume and set pool a bit higher than that.
https://youtu.be/nElpWI2WH-g

Developer

Thank you! That video helped to fix it permanentely :) I also managed to fix most of the bugs you mentioned and improved the map a bit.

I tried to profile the fps drains..seems like the most drain comes from nanite raster sizes. Couldn´t find a way to load seperate foliage actors instead of the whole instances (using world partition). Will have a deeper dive into that :)