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(1 edit)

So, just played for some time and:

-OpTiMiZaTioN :D  - i have a pretty strong pc, however game was still too laggy
-not enough fuel for your anti-ghost stick (at some point i had like a fue dozens of ghosts coming after me and i had no charges)
-map is too big :D (and a bit boring), i've got lost a few times :) (the map ui wasn't really helpful(might be cool to add your current direction as an arror or smthg))
-Movement is really satisfying :D, almost can feel the inertion.
Btw, here some bugs i found:
-opening inventory disables your controls (probably something with input mode)
-open/close map sound comes with a delay
-there is texture streaming pool budget warning if you set high textures (if i remember correct there is a command to make pool bigger)

Anyway i had some fun playing :))
good luck with the project!

Thanks for playing! :)

Yeah I know. I managed it to double the fps the last two days but I´m glad it´s playable on low graphics haha.

And thanks for the feedback, I will definitely work on that!  I changed the pool size r.Streaming.Poolsize to 8000. Do I need to set this higher even if my gpu doesn´t have more memory? I´m relatively new to unreal engine and appreciate any help. :)

(1 edit)

Well, as far as i know, usually you should set different pool budget for diffrent quality settings, i will link a youtube video, it will show how to make all this. 
p.s  Setting values higher that you have should be alright, but i would rather measure how much vram every quality level consume and set pool a bit higher than that.
https://youtu.be/nElpWI2WH-g

Thank you! That video helped to fix it permanentely :) I also managed to fix most of the bugs you mentioned and improved the map a bit.

I tried to profile the fps drains..seems like the most drain comes from nanite raster sizes. Couldn´t find a way to load seperate foliage actors instead of the whole instances (using world partition). Will have a deeper dive into that :)