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A jam submission

Floral DisaffectView game page

When plants grow out of your skin, which side in the cult warfare do you take?[MV3D]
Submitted by FeverDev (@FeverNyx) — 1 hour, 9 minutes before the deadline
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Floral Disaffect's itch.io page

Results

CriteriaRankScore*Raw Score
Game Narrative!#82.3243.000
Community: Game Design!#92.5823.333
Community: Game Fun Factor!#101.8072.333
Challenge Balance!#101.8072.333
Overall#102.1302.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine used?
RPG Maker MV (With MV3D)

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Comments

Submitted(+1)

Presentation:6/10. I do like what's here but goodness is the presentation a bit jumbled, the graphics switch from a lovely PS1 aesthetic to hand drawn, to 16 bit, to modern pixel art. It's a bit of a mess and makes the game feel strange. That being said each asset individually is nice. I do feel the same about the music as the styles switch so dramatically its hard for me to determine what the overall mood of the game is supposed to be, is it whimsy and mysterious? Is it dark and foreboding? or is it light hearted and fun? These were the kind of questions I kept asking myself.


Gameplay: 3/10. I am sorry if this is mean but genuinely I could not get very far at all in this game because of its difficulty, and I tried for several hours. Now I'm no stranger to JRPG difficulty (I've played and beaten a lot of the famous and difficult 8 Bit RPG's), but this was on a level I had never experienced before. I must've tried 3 seperate times to simply grind in the opening area, or at least progress, but the bulb enemies kept absolutely destroying me with their massive health pools compared to the party. I really tried maximizing my strategy with the really cool large pool of abilities and interesting spells but nothing seemed to be able to counter the absolute beefy bois I was fighting. I do think this game has some interesting mechanics, but I wish I could explore them.


Story: 8/10. From what I was able to play I really loved the world you've built here, every piece of dialog kept me wanting to find another thing the characters can interact with so I can learn more about this very strange world. The characters were distinct and the dialog was well written. I don't really have anything beyond nitpicks to complain about, so I wont.


Overall I think this could be a really fun and interesting game, but unfortunately I am unable to find that out for myself because of the insane difficulty, if I am simply being dumb and there is something obvious I'm missing then please let me know because I'd be perfectly willing to admit that. But for now that's where my review sits.

Developer

The presentation is indeed strange, because I was unable to make custom art for most things (due to getting to this jam late)I had to use other means to have any presentation at all. 

I am glad you enjoyed the Story. On the comments about gameplay, Were you reading every ability you gained during the fighting parts of the game? I have playtested every Ouiki class and found if you use abilities as they are described to be used, you can play through about 80% of the game without losing a single character even once. For example, if you chose Coda Dreamer, Ouiki can use Flame Slice early game, then give Fire Force on Servitor, then servitor can use Servitor Strike and deal over 900 damage and that is at team level 11.

I can get into every class and the combos they have, but the game's difficulty really isn't that high if you take a brief moment to familiarize yourself with the skillset.

On top of that, items are plentiful, so if you don't just heal every turn and outside of combat with Mehetabel, you can even make another character heal so at the minimum, you are able to make it through fights. 

Submitted (1 edit) (+1)

I like the choice of music. I got transported back to the PS1 era as soon as the first battle began. I found Servitor to be the most interest character of the bunch.

The only thing I’d like to see is a text at the beginning setting up the story and maybe some more third person descriptions explaining what’s going on. Also, I think it’s not always very clear where you should go: you have to rotate the camera to see where entrances etc are.

I had a really hard time getting through battles to the point where it felt like every battle was longer than 50% of my own jam submission’s total playtime.

The highlight for me remains the story and worldbuilding, and can’t wait to see what your next game(s) will be like.

Developer

Which class did you choose for Ouiki?
Lucid Dreamer
Coda Dreamer
Flesh Master
They're all VERY different and offer some nice replayability, did you like the class you chose?

Submitted

Its a solid RPG. The fights  feel a little long considering there a random map encounters.

 I also feel like you are supposed to know the characters beforehand to fully know whats going on here :D 

Good job overall.

Developer (1 edit)

🎈💖Please leave a comment with your thoughts and the things that you liked when you rate!