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A jam submission

A World of Paradox: Forsaken SingularityView game page

"We are the architects of our own misery"
Submitted by Absolute Anarchy — 3 hours, 19 minutes before the deadline
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A World of Paradox: Forsaken Singularity's itch.io page

Results

CriteriaRankScore*Raw Score
Game Narrative!#43.0003.000
Community: Game Fun Factor!#53.0003.000
Challenge Balance!#52.8002.800
Overall#62.8502.850
Community: Game Design!#72.6002.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine used?
RPG in a Box

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Comments

Submitted(+1)

My favorite part of this game is the setting, and the lack of music in some areas made me get immersed far more than I expected. I'll be playing more of this game later.

There are a few spelling errors, but other than that I didn't find many issues other than that perhaps the game is a bit too easy so far.

Developer (1 edit)

Oops! yeah I tend to make a lot of typos, and yeah One of the main reasons I enjoy making games is because it gives me a way to put my settings I write into a more tangible form, so I'm glad you found it enjoyable.

I made this game easier since my first game was way too hard, but thank you for the input on that since its really hard to gauge those kind of things. 


I appreciate your feedback!

Submitted(+1)

I have now played couple rpgiab games and must say the click to attack combat is jank across the board. I liked the shooter part of the game quite a lot tho. I had a bug in the one man massacre . i was not able to shoot on the second map for some reason .

I like the idea of having multiple games with different playstyles in one game. 

Keep on exploring those concepts and make something even cooler.

Developer

For the first point which I believe is about soul of mourning, as the sign says you can hit enemies by facing them and pressing E, However I believe(?) there is a way to fix this using custom collision meshes, and if there is I will have that patched this next update. If it works then it will be a lot easier to click on enemies.

The issue with the shooter is a little harder to fix since rpgiab games have a lot of issue with alternate models and equip slots, but I will see if I can replicate and fix this issue. I apologize for the issues. Shooters in this engine are really cool but are still what I would refer to as "experimental", so there are some issues.


I'm glad you could find some enjoyment in my little game!

Submitted(+1)

I really enjoyed my time with this game!

I liked the idea of playing strange old games/ROMs found on a random email, each with different atmospheres and gameplay! My favorites were Defiler for the Black&White aesthetic and the dialogues (and because I got the best ending :D) and Soul Of Mourning for the RPG/Adventure feel - Exploring the world, killing monsters, leveling up, finding and exploring dungeons, getting new spells and upgrades... that's my jam!

I found a bug in One Man Massacre: impossible to pick up the red key in the second section (tried walking and clicking on it). Also the free movements wasn't enabled on this map making it kind of difficult to kill enemies. 

Also, that scary thing, Smiles, reminded me a lot of the baby from Eraserhead... so creepy!

Good job and thank you for this small experience :)

Developer

Thank you so much for your kind words! I will look into the issue with OMM, how it's supposed to work is walking over the key activates. Was OMM the second or first game you played in that playthrough? 


The original inspiration for the game was a lack of "haunted emulators" because I thought the concept could make for a lot of spooky variety.

Submitted(+1)

I'm not sure but I think it was the second one, after Soul of Mourning. Hope you'll be able to fix it :)