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Felix and the Trial of Luck (Prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge Balance! | #2 | 3.000 | 3.000 |
Game Narrative! | #2 | 3.200 | 3.200 |
Community: Game Design! | #4 | 3.400 | 3.400 |
Overall | #5 | 2.950 | 2.950 |
Community: Game Fun Factor! | #9 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine used?
Smile Game Builder
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Comments
Absolutely loved the art style, and world you created. The ending was very nice too. The game was perfectly dark and hopeful at the same time.
Cute and immersive-looking game with an interesting story. The combat does become a bit too repetitive and unengaging after a while in my opinion, adding a bit more complexity might keep the player hooked a bit longer. Overall a nice experience!
Thank you for your feedback. :) Cute and immersive-looking was definitely what I was aiming for. I’m already planning an overhaul for the battle system. I want to shorten the dice roll animations, and make players choose magic potions at the start of the battle with conditions that impact the fights. So I’ll be working on that.
First, I really love the graphics, they are beautiful and they reminded me a lot of tabletop RPG maps.
The musics are also really nice and the battle music is quite intense^^
Maybe a bit too based on luck for my taste (the last battle was pretty hard!) but a nice experience nonetheless that can certainly be expanded.
Thank you for your comment! :)
I’ve overlooked the Epic Forest Fantasy music pack by HZSmith, which is objectively a better fit for my game. So I’ll replace the music after the jam is over to make it mesh better.
I’ll be working on the battle system as well and give players more input.
Thank you for your kind words, it motivates me to keep working this game. :)
Awesome news, I think this game really have a big potential!
If you have any issues with the text getting cut off from the screen, I used the font A-OTF Shin Go Pro DB. Installing it should fix that issue. After the jam is over I will upload a version with this issue solved by using Smile Game Builder’s default font.