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Nil Bogg's Tiny Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community: Game Fun Factor! | #1 | 3.600 | 3.600 |
Community: Game Design! | #2 | 4.200 | 4.200 |
Overall | #4 | 3.000 | 3.000 |
Challenge Balance! | #9 | 2.200 | 2.200 |
Game Narrative! | #10 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine used?
RPG in a Box
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Comments
Wow I love this game! I ended up spending a lot more time playing than I expected for a game called "Tiny Adventure" lol. The art is adorable, and the music is very fun. Great work! It took me a moment to figure out how to play the game, but once I got the hang of it I have since been going through it a lot easier.
Thank you so much for your nice comment and glad you enjoyed my "tiny" game :)
This is an awesome game with a lot of potential, the graphics and music took me right back to my Old School Nintendo roots. When I booted it up I thought that I would only play it for like 10 minutes but I ended up completing all the Guild requests and worked my way up to level 9. Sadly there seems to be a bug with the nav in the Tower, as I could not walk up the stairs at the bottom even after activating the lever. So I sort of got stuck there not knowing what to do, and since the gave does not have a save feature my quest ended there. But it was a lovely quest and one I'd like to pick up again if the dev decides to work more on the project.
Thank you so so much for your nice comment and glad you enjoyed my little game :))
At what point in the tower did you get stuck? You have to activate two levers to completely unlock the bridge that lead to the stairs, you can see both of them in the main hall map. One of them is behind a locked door but there is another way to get there, but you almost finished it anyways ;)
Ah, got it! I thought it was an issue with the nav, since the engine do have them at times. Or maybe I just suck at doing nav meshes, haha! At least I found the hidden gave entry, I'll take that as a win!
Good job! :) And no your right nav can be strange :DD
But yeah you're also right I just tested and if you activate just one lever you can walk a bit on the emptiness so that can be confusing :PP
I love this! Everything from the choice of art & music to the game loop itself was fantastic!
You made great use of the RPG in a Box engine with this game! I would've gladly paid money for it, too!
Awesome job, Poulet! 💯
Thank you so much for this nice comment and so happy you liked it!
I like the concept and the look of the game.
There seem to be some issues with the guild request. They dont want my nail shells :D
Also the balancing seems a little off. I dont know if respawnable enemys are the best choice here.
I might steal the concept for a future project like a goblin xD
Thank you so much for the feedbacks :)
For the guild request, I don't know if it was the problem you've encoutered but once you finish a request, the item required change (after 5 snail shell its 6 slime drops that are required, etc...).
Yes you can definitly break the balancing if grinding a bit lol^^
And go for it :)
The Guildrequest did not respond at all for me. It said 0/5 snail shells while i was holding 5 snail shells xD Maybe i miss something but i tried a lot to give them my shells :D
Oh, you have to place one after another just above the send button and click it. maybe I should have made it more obvious... sorry^^
ohhhh xD I will try that out then ^^