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A jam submission

Litteral HellView game page

Move with A and D, and jump with space. There are no bugs, but only features
Submitted by Kyhler — 40 minutes, 41 seconds before the deadline
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Litteral Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Audio Quality (vote 1-2 if audio was premade)#23.6673.667
Overall#142.6442.644
Theme related#162.2222.222
Visual Appeal#162.7782.778
Fun Factor#172.1112.111
Quality#192.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

nice game :) little confused about what was happening, and like other players have said at one point you get stuck and that's it 

Submitted

Floweeeeeeeeeey!

Submitted

The feeling of the gameplay is nice, and controls are fine. The volcano background reminded me of warioware for some reason. The music is jammy! The player was difficult to see in the background with all the people, try turning down the saturation of the background next time! I like the paralax effect on the platforms! At some point there is a platform too high to jump on top, and too low to slide under, so the run was interrupted like that, and i don't know if mister mustache can arrive somewhere.

However, good job on finishing and posting it! With a win (or lose) condition it would have been a lot better in my opinion

Submitted

I like it. It doesn't seem like there's a win condition though. I ended up getting stuck, because the next cloud was at the perfect height to neither let you jump on it or go under it to kill yourself. 6/10, swagalicious

Submitted

Love the music, game is a bit stale in features. I thought the background correlated to what platform you could stand on. Not sure what the background switching was for. The music was really cool though, the switching of the music was cool as well. Nice job overall

Host

Nice animation and stuff, but the background and foreground don't have enough contrast, and the fact that there are clouds and grey blobs confuses me.

Overall if the constant change was not only for the background, but also changed which type of platform you could interact with would be really cool (assuming that the platforms aren't both in the same area.