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Endless Devotion (Prototype)'s itch.io pageResults
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Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love this one! Well done! 馃憤馃憤馃憤
This was so polished! I love visual novels, especially Ace Attorney, so this was right up my alley and I've been looking forward to playing it.
I haven't played your other games yet but I will soon, because I really liked this one.
One little bug I found was that I was able to progress to the end without speaking to Carlos (the blood sample just appeared in my inventory along with the love letters), but Liam and Jake still talked to each other as if they had met him.
The writing was so good, as well as the art!
You asked Kumachan if the overworld map should be smaller, personally I would actually agree with you on that because I was a little lost. But that's very subjective.
The minigames were adorable. They were gimmicky but in a charming way, like in Danganronpa and pretty much most Visual Novels on DS! :D
It really contributed to the personality of this game and it's wonderful to see something like this done in SGB. I think this could not only be on the level of other games in this genre, but even set new standards.
Thank you for your feedback! I鈥檒l fix all bugs as soon as the feedback period is over, so I can improve on the game even more. I also plan to add the story sections I had to skip due to time constraints. :D
About the world map: I鈥檓 planning on making it smaller/more zoomed out with all locations visible from the start. I want people to get lost in the air ducts, not on the overworld map.
I鈥檝e got plenty of mini games done I鈥檇 like to use for other games, so you can expect more of those in the future.
Thank you for playing my game, I hope you like my other games as well. :)
I miss the old artstyle but this game has a nice look to it with more detailed environments. The overworld map is a little empty for being massive but I understand this a demo. Could of used a little more interactive moments to break up the mostly Visual Novel portions. I could see this being a popular lite game on mobile phones once its polished up.
Thank you for your feedback! It鈥檚 much appreciated~ my original vision for the game was to be more interactive, but I ran into some problems with having to choose between grid movement for some minigames I had in mind and free movement for the investigation scenes and world map.
Should I make the overworld map smaller or keep the size unchanged with all locations visible (but not accessible) from the start? Anyway, thanks for playing! 馃コ
I like the size of the map, when fleshed out, it would be neat to explore places that are locked. You鈥檝e got a great art direction to all your works. Keep up the good work!