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(1 edit) (+1)

Thank you for your feedback! It’s much appreciated~ my original vision for the game was to be more interactive, but I ran into some problems with having to choose between grid movement for some minigames I had in mind and free movement for the investigation scenes and world map.

Should I make the overworld map smaller or keep the size unchanged with all locations visible (but not accessible) from the start? Anyway, thanks for playing! 🥳

(+1)

I like the size of the map, when fleshed out, it would be neat to explore places that are locked. You’ve got a great art direction to all your works. Keep up the good work!