I miss the old artstyle but this game has a nice look to it with more detailed environments. The overworld map is a little empty for being massive but I understand this a demo. Could of used a little more interactive moments to break up the mostly Visual Novel portions. I could see this being a popular lite game on mobile phones once its polished up.
Viewing post in Endless Devotion (Prototype) jam comments
Thank you for your feedback! It’s much appreciated~ my original vision for the game was to be more interactive, but I ran into some problems with having to choose between grid movement for some minigames I had in mind and free movement for the investigation scenes and world map.
Should I make the overworld map smaller or keep the size unchanged with all locations visible (but not accessible) from the start? Anyway, thanks for playing! 🥳