I appreciated all the little gags throughout the game, though I have to admit this was excrutiatingly difficult to complete. I was stuck on simon says same as Beregon, (i thought the initial 4 notes were part of the pattern), then I got stuck on the second minesweeper challenge (i didn't know you could auto-reveal tiles), and then I got stuck on the third minesweeper challenge (i didn't know i could click on flags to reveal more tiles). I do appreciate the challenge though
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The Bad Place's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.444 | 3.444 |
Story | #12 | 2.667 | 2.667 |
Creativity | #12 | 3.333 | 3.333 |
Overall | #15 | 2.889 | 2.889 |
Presentation | #15 | 3.000 | 3.000 |
Horror | #15 | 2.556 | 2.556 |
Theme | #20 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Haunting Melody in your game?
The central gameplay focuses around games that use audible cues and subliminal messaging. The terrifying chant will resonate through your mind long after you are done playing...
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Sound of Music: The Simon mini-game uses audible cues to encourage memorization. The minesweeper game implements sound in a way that will make you more efficient at speed running.
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