As before love the art style and the feeling of isolation and depression.
Gameplay and level design was much cleaner and easier to grasp compared to 2.
Look forward to see what you make in the future.
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.111 | 4.111 |
Story | #1 | 4.222 | 4.222 |
Creativity | #1 | 4.111 | 4.111 |
Overall | #1 | 3.741 | 3.741 |
Theme | #2 | 3.667 | 3.667 |
Presentation | #3 | 4.000 | 4.000 |
Horror | #15 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme of the game jam in your game?
I used its principles to inspire the assets and enemy interactions.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I tried to tie it into my fail state.
Awesome art style! I really like the dark imagery throughout the world and the Don't Starve kind of style for the character. The music was subtle but set the tone really well.
For games with platforming, getting a good character controller is hard, but incredibly important. The character was pretty floaty and the hang time felt like he was flying lol. And the sticking to walls in the beginning before wall jump felt a bit weird.
Overall it was really solid, cool design, and I'd love to see a more fleshed out version of it!
Really awesome game! I don't think I understood the story completely but it was fuN!
I really liked the game and the level design, it shows you went through multiple iterations to get it right!
What I liked:
Suggestions / Questions:
I reached the wooden door, The game is good and vast. Keep up your good work.
really nice game, the gameplay was enjoyable and the level design was really good, but it wasn't really a horror game, the story though was good but i don't think i get it i just understood the feel you were going for which is pretty good
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