Play Hell and back sim
KILLAMANJARO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #15 | 3.333 | 3.333 |
Creativity | #18 | 3.667 | 3.667 |
Gameplay | #19 | 3.111 | 3.111 |
Theme | #20 | 3.444 | 3.444 |
Overall | #20 | 3.333 | 3.333 |
Presentation | #24 | 3.667 | 3.667 |
Horror | #26 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme did you choose?
Realm of the Dead
How did you implement your chosen Theme into your game?
Player death is a story mechanic
Did you implement any of the Bonus Challenges and if so, which ones?
None
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Comments
Notes from gameplay:
- Fun title!
- Text is pixelated on the buttons on the main menu
- Nice job showing controls in game.
- If I maximize the screen, the entire border is pinned to the top left
- What does TOTE mean?
- I killed myself and respawned - looks like I'm in a different spot? Restarted entire game, looks like alt early on skips the intro with Lis.
- Creepy, atmospheric music!
- Alt might not be the best button for suicide, given that alt-tab is a common command people use while gaming...
- Very well-written dialog! Evocative and poetic
- Graphics are...retro. Giving me Wolfenstein vibes
- Combat is simple but fun. Great telegraph of when to block through the swings of the enemy knights
- Not sure how to find the town. Wish the goat WAS good at directions :P
- Unsure what the buttons on the bottom bar do. One looks like a health potion, maybe?
- "Servitors of Malice" question doesn't lead to followup dialog (with Atrian), instead restarts conversation
- Talking with the priest left me unable to move, had to cycle through several rounds of dialog before WASD worked again
- No exit from chapel
- Exit from tavern leads back to respawn
- Entering or exiting buildings and respawning always brings up the ESC menu
- Potions quite hard to use mid-combat
- Wish I could see my stat totals after upgrading
Overall, I found this game quite INTERESTING. The graphics are definitely prototype-level (lol did you use your face for all of the characters?), but the writing is engaging and the world is interesting. A sword and board FPS is a fun twist on the genre! It's obviously a first draft, but it's clear you've got a story and world brewing here, and I hope you play with the concept and keep developing this, especially in regards to graphics and mechanics. The story and writing caught my attention!
Thanks for the really well thought out and detailed reply. There is a lot of useful information here that I appreciate you pointing out to me. I dont plan on continuing this project but there is some useful stuff here for my next project that I am working on now. Thanks for taking the time to play and leave a comment! :)
The movement and controls seem solid just feel like maybe there needs to be a bit more direction in the level design? Felt like I was going in circles and dead ends!
It's a really solid foundation though but the enemies may need a bit more to them than circle around and stab em in the back!