Notes from gameplay:
- Fun title!
- Text is pixelated on the buttons on the main menu
- Nice job showing controls in game.
- If I maximize the screen, the entire border is pinned to the top left
- What does TOTE mean?
- I killed myself and respawned - looks like I'm in a different spot? Restarted entire game, looks like alt early on skips the intro with Lis.
- Creepy, atmospheric music!
- Alt might not be the best button for suicide, given that alt-tab is a common command people use while gaming...
- Very well-written dialog! Evocative and poetic
- Graphics are...retro. Giving me Wolfenstein vibes
- Combat is simple but fun. Great telegraph of when to block through the swings of the enemy knights
- Not sure how to find the town. Wish the goat WAS good at directions :P
- Unsure what the buttons on the bottom bar do. One looks like a health potion, maybe?
- "Servitors of Malice" question doesn't lead to followup dialog (with Atrian), instead restarts conversation
- Talking with the priest left me unable to move, had to cycle through several rounds of dialog before WASD worked again
- No exit from chapel
- Exit from tavern leads back to respawn
- Entering or exiting buildings and respawning always brings up the ESC menu
- Potions quite hard to use mid-combat
- Wish I could see my stat totals after upgrading
Overall, I found this game quite INTERESTING. The graphics are definitely prototype-level (lol did you use your face for all of the characters?), but the writing is engaging and the world is interesting. A sword and board FPS is a fun twist on the genre! It's obviously a first draft, but it's clear you've got a story and world brewing here, and I hope you play with the concept and keep developing this, especially in regards to graphics and mechanics. The story and writing caught my attention!