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A jam submission

Fire LadyView game page

A game about an ignited woman
Submitted by Widrolo — 6 hours, 59 minutes before the deadline
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Fire Lady's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#53.8003.800
Creativity#103.8003.800
Story#113.6003.600
Gameplay#133.3003.300
Overall#153.5333.533
Theme#193.5003.500
Presentation#313.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme did you choose?

Lady of the Lake

How did you implement your chosen Theme into your game?
There is a woman (Alice), that used to love the lake

Did you implement any of the Bonus Challenges and if so, which ones?
cabin near a lake is a location.
Alice gets away twice after you spot her

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Comments

Submitted(+1)

Notes from gameplay:

- Basic but clean main menu

- Nice music and ambient noise

- Nice note about zooming with a feature to zoom in on

- Creepy surprise when I got to the books and turned around! Definitely gave me a jump scare!

- Graphics are not very cohesive. We have high-def grass, flat hedge maze, handwritten notes. Unifying these more would improve the visual presentation

- I like the story we're being drip fed!

- At the lake, uh oh, I saw fire lady duck behind a house... Nice breadcrumb to get me to come back to see the change

- Chester cheater posters are effective!

- Falling books was great effect!

- Excellent job introducing mechanics and then having them immediately be relevant to gameplay, great way to reinforce to the player how they are used

- Nice effect with the warping camera during sprint! Changing the music to exciting chase music works great here.

- Burning planks are a bit hard to steer through with the camera angle

- Not sure what I'm supposed to be doing in the fireball scene. I've tried standing both in and outside of the red circles but keep getting hit by fireballs. Dunno how to kill Chester!

Nice use of narrative, control tutorials and sound to create a game with some effective jumpscares!

Developer(+1)

Thank you for the nice and constructive critisism! To you last point, her attacks are random, as she (every 2 seconds) chooses to either shoot a fireball at you, or to drop fireballs, of which their location is marked by the red markers, and it takes 2 seconds for them to start falling. Because both the falling time taking 2 seconds, and the attack interval being 2 seconds, it entirely possible that while dodging the markers, she could sill shoot a fireball at you catching you off guard.

To be honest, i should have let others test the game more before the release, because there were more people complaining about this exact thing.

Submitted(+1)

I will be honest.. I was not expecting much when I first saw this but wow.. So happy to be very wrong about this xD  Really well done! The story and game play were interesting, good jump scares and a boss fight!  You did really well :)  

Submitted(+1)

This was great. I really liked the cutscenes that you added, and the level transitions were amazing!

Submitted(+1)

I genuinely became heavily invested in the gameplay There was just enough visually during the first to events for me to begin to feel on edge and the imagination and emotions override the fact I was just playing a game. Sound Design was great. Pacing and complexity was great and the additions of custom asset gave it personality. 

One of the best Game Jam horror games I've tried.

Submitted(+1)

This is really nice game that incorporated the theme in a pretty creative way! I'd say that the calm ambient music lasted a little too long into the underground bit and it made it harder to be scared in one part but it still made and and my friend jump ^^"

The cutscenes were literally fire though!! 

(+1)

Ngl you scared tf out of me with the first jumpscare. Also cool idea to include controls as a notes in the world.