Well done on the game! I wasn't really sure what to do at first, but I got the hang of it. The art aesthetic was nice, and I liked the fish eye effect. The game ran smoothly and was enjoyable, great job!
Play game
Potential's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.667 | 4.667 |
Horror | #27 | 3.333 | 3.333 |
Gameplay | #28 | 3.167 | 3.167 |
Overall | #28 | 3.389 | 3.389 |
Presentation | #28 | 3.500 | 3.500 |
Story | #34 | 2.500 | 2.500 |
Creativity | #34 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme did you choose?
How did you implement your chosen Theme into your game?
The prison has both narrative and gameplay significance: the action takes place in a prison corridor with appropriate architecture, and the prison cells do not open immediately — the player can plan their own route, which changes over time. Additionally, it's not known in advance who will come out of the cell: a regular inmate or a mutant hunter.
Did you implement any of the Bonus Challenges and if so, which ones?
Prisoner Experimentation - the prisoners are divided into two groups. The first group receives pills that only cause diarrhea, so they run slowly, quickly get exhausted, and their vision darkens. The second group gets radioactive steroids that cause intense pain and rage, as well as a temporary boost in strength and speed. And no diarrhea!
Guard or Prisoner - we play as a prisoner who, unfortunately, ended up in the group with the diarrhea. The player does not control the doors, just like in a real prison, and can only run and hide.
Leave a comment
Log in with itch.io to leave a comment.