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Arstotzk

117
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22
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A member registered Feb 20, 2024 · View creator page →

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Hi, these bugs are due to player colliders and maps. I used TileMap and created its own collider for each tile. These two bugs have exactly this effect. When passing through walls, the player gets stuck between two tiles colliders. When jumping from walls, the player partially passes into the wall, the condition is triggered that the player has touched the ground and can jump. 

If I fix one bug, the second one will also be fixed ¯\_(ツ)_/¯

When I make the next platformer, I will take these mistakes and make the colliders separate from the tilemap.

Cool game. I liked the visual style. It’s cool that the videos in the game are compressed, just like in old horror games. Control when changing cameras can be done better: when the camera changes and the move button is released and pressed again, the character should move in the direction of the button relative to the camera, and not along the initially specified coordinates.

You should add controls scheme on game page

Great game. The art is just amazing! Reminded me of Helltaker. The puzzles aren't too hard, but the one with the line of movable boxes in the middle and enemies on the sides above made me sweat.

Looks cool. It turned out atmospheric, but I kept expecting something to happen. There is a lack of footsteps and active gameplay.

The beginning is too creepy for me. "Hans. Are we the baddies?". The impact of weapons and headshots is cool. The gameplay is interesting, but the game has problems with collisions. For example, it becomes difficult to open a door if there is a body behind it. Also, the enemy hitboxes are too small and the knife does not hit them close (only at a certain angle). And there are no checkpoints, after the third level I did not want to replay everything. Also about the progression, it is strange that on the third level they take away the weapons from the first and give you a knife again.

Despite the problems, it turned out well. Good job!

Good game, looks cool. Screamers are well done, but why you do them through cutscenes? As for me, when the player is deprived of control over the character, he does not feel danger. I think the game would be more tense if the scary moments were done without cutscenes. Because initially the gun is given and the player will think "Well, now someone will definitely attack me."

The atmosphere and story turned out cool!

Excellent game. Everything is cool here, the story, the visuals. The voice acting of the child turned out to be very scary. In general, the message of the game makes you think.

Cool short game. At the beginning it is not clear what to do. The game can be completed without pretending to be dead. The ending is fiery :D

Cool game. I liked the art, it's very good. The gameplay is interesting but there are problems with hitboxes. It is expected that with such a perspective the player's hitbox will be somewhere in the legs, and not all over the body. Because of this, I often got into a trap when I should have passed it. And in the final boss fight, the roots from the ground touched, although they should not have. Also about the boss, at the 3rd stage, too many roots spawn, and a hopeless situation arises when you stand in a place around which the roots and a red circle appears under you, and you just can't leave. In the first stage, there was enough time. Or you need to call the roots according to the pattern (like during the boss attack).

Good game. The story is interesting and the mini games are fun. I think the mixing of 2D and 3D doesn’t look very good, but everything else is done well. Good job!

It's a good concept, but I think it's underdeveloped. I think it’s better to make the levels linear. Although at the beginning it’s cool that when you restart, another level begins. I didn't have enough gameplay, here you only need to run to the light sphere three times. I think it was possible to develop something like: “Take photographs of three anomalies in dreams.” Considering that the game itself turns off when the character wakes up, you can still play around with breaking the 4th wall.

Good game. It looks cool, but the UE models spoil the atmosphere a little. Maybe I’m playing wrong somehow, but in the hospital I missed two screamers, there was a sound but I didn’t see anything.

Good game. I like gameplay and abilities. But in roulette sometimes monet's get 4 times in row, and game ruined. Because I don't have time to get the ability. It’s good that you had enough time to create a tutorial. I quickly figured out the game.

A well made visual novel. Well drawn, but the beginning of the game is too long for me.

Interesting game. The story is cool. But the game is too dark for me. I also noticed that during interaction with an object, enemies appear, and the monologue cannot be skiped, during which time they manage to get close. But still a good job, visually looks stylish!

Good game. The gameplay was made in a cool way, I liked the animations of the enemies. It's interesting that the levels are generated. When climbing again I noticed that the passages were different. When strafeing, hand animations change too abruptly. I also caught a bug, when you get close to the wall, the player’s speed becomes very slow.

Looks cool! I think the enemy should not kill the player if he is looking at him. And there are times when you reach a dead end and the statue blocks the passage, which is why you die in any case.

Good game. The controls and combat are pleasant. But the progression between levels is strange. I would also add abilities to the player at new levels. It's a pity there are no checkpoints, stuck at level 3.

Good game. But it looks a little strange. The gameplay is cool, but I would also add sounds for the monster to walk, and so that he would be stunned from fire for a longer time. And the key in the water is not very obvious, because it is not visible, I found it by accident.

Good game. The graphics look stylish. But I would remove this effect from the text, it interferes with reading.

Thanks for playing! 

 I agree with the enemy mechanic, it was necessary to add a stun effect (or slowdown as you wrote). In its current form, it’s frustrating when you almost drive out the undead, but the player is killed by “empty space.” Thanks for the feedback.

This is a very funny game, I like it. The guy who wants to take the organs is made creepy.

Amazing game. Everything is done very cool here, a game with anticipation. The graphics are very cool. The story is really interesting. I even got goosebumps, especially from the first photo taken next to the shelves. The mechanics with the photo are brilliant, you keep waiting for a screamer, and the scary thing appears, but gradually. And you get a real screamer only at the end.

So far this is the best thing I've played at this jam! Excellent work!

Cute little game. Tim Burton movie vibe. I like the character designs and art.

Looks cool, puzzles are too hard for me. Cool effect when you fall into the abyss.

Bro, you loaded only exe file. But you needed load all build.

Yes, I did launch two copies of the game, but the game at the table never started.

Looks cool, interesting concept. But I don't understand how to fix pipes at depth, where to find missing parts of the pipe. And the monster is found too far and kills the player.

Thanks for playing. I checked, using the cross when it is hidden, it is a bug...

The idea of creating a horror roguelike is cool, I'm thinking about it too. The only one that comes to mind is "Buckshot Roulette", I don't know any other horror roguelikes. Maybe "Lethal company", but it's multiplayer and all the leveling up in it is buying items.

Cool game. Half-life atmosphere! Models and animations are very cool. I especially liked that the enemy's head looks directly at the player. There is a bug in the web version, when you die, the menu buttons are not available, you need to reload the page.

Good job!

I tried to play with myself, but for some reason the game at the table did not start, the red lamp was constantly on. Since I could not even play, I will not give it a rating.

Advice for the future, if you make a multiplayer game, then you need to make bots. There is not always a partner who wants to play, and when playing alone it will not be clear what the game is.

A game with great potential but not polished. Models, animations, sound are very cool. The story is interesting, the atmosphere is scary. But the scariest thing in the game is that it creates a folder on the desktop...

And now about things that, in my opinion, are not polished:

1) The camera lives its own life, it's cool that there are two modes, like in old games of the PS1 era and like in modern ones. But it constantly switches to the old view. And I don't understand whether this is a bug or whether it is intended. If there is a trigger for switching the camera in a certain place, then I think it should be made so that it works once if the player runs with the right button pressed. I understand that this mode is for combat, but it seems to me that most players have played this game in this mode. Moreover, the camera can switch to the old style right during the fight;

2) It is not obvious where to go after receiving the gun;

3) For some reason, the animation of pressing something turns on if the action button is pressed. I don't think you need to turn on animation if there are no interactive objects nearby;

4) Cultists look like people, but they don't die from a headshot;

5) I think the character shouldn't climb the building at this point (attached a screenshot);

Despite all the shortcomings, the game looks very cool. To manage to do so much in a week, good job!


Looks cool. I liked the visuals and the sound work. But it seems I caught a bug because of which I can’t go further. On the first floor there is a door after which a message comes and these messages are empty. After that I went around everything several times but still couldn’t find where else I could go. 

Nice game. Visually looks cool, but the effects are too intense. I still don't understand why it made a roguelike. There is no buffs between the levels. The levels just differ in the arrangement of the rooms. Maybe something will appear later, but I got stuck on level 3. I couldn't find another card. There is also a bug when the ghost gets stuck in the passage and you just can't get through without taking damage. The jump feels broken, the character jumps too high and as it will be, jumping is not needed at all in this game.

The idea is interesting, I think if you develop it and fix the shortcomings, it will be cool.

Good game and good puzzles. Visually well done, simple but high quality. It is not clear why there is a timer and the need to rest (only if for psychological pressure). The controls are well done. It’s a pity that the feature with breaking an object is used only once.

Good game. I agree with the commenter below, the atmosphere is similar to Inscription. The stories and voice acting are great. The art is very well done. But there is a bug, if you click on the gray card with the story, the last story will start in which the stages are not active. There are also some display bugs, for example when starting a story. And moving the entire character and crouching seems redundant.

Good game! I like the visual style and atmosphere. I would like some scary things. The cargo pickup minigame stands out a bit from the rest of the game's style. The controls are not familiar at first, but they are cool. Overall good job!