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Ghost Camp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.500 | 4.500 |
Overall | #2 | 4.056 | 4.056 |
Presentation | #3 | 4.167 | 4.167 |
Horror | #3 | 4.000 | 4.000 |
Creativity | #3 | 4.333 | 4.333 |
Story | #4 | 3.833 | 3.833 |
Theme | #9 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dreadful Nightmare in your game?
Main character goes camping and then wakes up in a dreadful nightmare
Did you implement any of the optional Bonus Challenges, and if so, which ones?
No
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Comments
When this game ended, I was a little bummed; I liked it and didn't want it to end yet! I love the overall style of the game, the atmosphere, the story, the art, and the gameplay. There were a few issues with the game, as well as a pretty major bug. One issue was the sprint meter; it became annoying fast, as things were spaced out pretty far away, compounded by the fact that you had to go back and forth.
There were also some small issues, like a few writing mistakes, and some of the animations. For the sprint and pick-up animations, the clothes weren't animated along with it, making it look strange. Picking up an item and immediately sprinting also caused a strange animation. While not a big thing, it was funny which might not be the intended reaction. The pick-up animation was also usable even if there was no item to pick up, which was also amusing.
Major Bug:
TL;DR: When you die, your inventory isn't cleared. Your inventory also doesn't clear if you escape to the main menu and play the game again.
I grabbed the axe, died to the leeches, respawned, and grabbed the axe again. Suddenly, I had two axes. So naturally, I proceeded to fill my inventory with axes by repeating this process. Unfortunately, I couldn't have more than the provided inventory slots, but with six axes, I've never felt safer.
Now, it doesn't end here, as the remaining gameplay also behaved...strangely. With my six axes, I used one to destroy the barrier and grabbed the torch which went into the newly vacated slot with no problem. And then the doll. That poor doll never stood a chance. I picked up that doll, and it simply vanished into the void, never to be seen again. The ghost girl didn't care for my plethora of axes, so I could no longer progress.
I had to restart the game to play it as intended, so my axe days were over -- or so I thought. I returned to the main menu, went back into the gameplay, and...the girl was for some reason holding a lit torch. If I moved to the next slot, she put the torch away, and scrolling back brought it back out. So the item was still there despite being invisible. I tried using one of my invisible axes on the barrier, but that didn't work. Anyways, I picked up the axe to find I was indeed cursed to forever have pockets filled with axes.
Despite the bugs (which honestly, I had fun with), I really enjoyed this game. I hope you add more to it! ^^
Thanks, this is really extensive review, I appreciate that. I know there is issue with inventory, it's the top priority bug on my list - I'm going to fix it right away after the jam. I'm glad you also liked the story, I was afraid it was bit cheesy at times. Anyway, thanks for pointing me out all these issues.
Good game! Is it still in development now?
Yes, I plan to fix all the bugs and make more in-game content after the end of the jam
the game looks great, but what to do in it? I went through the first worms using an error, since I couldn't use the axe, and I didn't understand what to do with the ghost girl at all
The worms are afraid of fire, and the axe can be used to open shrine gate on the far left, you can use items on the environment with space. Also, pressing space near the item on the ground gives additional description.
Okay, I'll try
wow. this is a really good game