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Hypnic Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.286 | 4.286 |
Gameplay | #2 | 4.429 | 4.429 |
Creativity | #2 | 4.429 | 4.429 |
Overall | #3 | 3.833 | 3.833 |
Theme | #4 | 4.143 | 4.143 |
Story | #10 | 3.000 | 3.000 |
Horror | #12 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dreadful Nightmare in your game?
Have you ever dreamed that you fall and wake up because of it? The game is about you being in a mysterious dream world trying to reach the top.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1: There's false hope in the of gameplay: You may be climbing and have a good run, but if you fall, you wake up and start from scratch.
2. The dream changes the higher you get. At the end there's a small change in gameplay as well.
3.Descend into horror: Believe me you don't want to fall once after a good run. The true horror comes from the player descending into madness because of their mistakes.
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Comments
I wasn't able to play this game myself because my laptop fan decided on an early retirement. Which sucks, because this game looks genuinely fun and like the type of gameplay I'd enjoy. Instead, I made my friend (who isn't good at games) play this and laughed at his suffering -- he couldn't get past the first part. I can't give much feedback until I play the game myself (which I do plan on doing!), but I still wanted to give what feedback I can from watching my friend.
At the very beginning, after you go to sleep, it isn't clear that there are things behind you that you're supposed to interact with. It's also very far from the "start" point. My friend ran all the way to the start of the course just to realize he needed to go back and talk to the girl to get the grappling hook. Then he needed to run back.
I liked the ability to get little bonuses each time you lose to make it a bit easier. I also like the overall theme of the game and how you used the concept of sleep myoclonus to base the gameplay/lose state around, as well as the title.
I'll add more feedback if I'm able to play the game myself ^^
I'm super glad you enjoyed! Hopefully you can play it soon. Be aware this is made in Godot 4 alpha, so it's possible you may have trouble running it since the engine is not 100% ready yet. 😁
This is perfect game
Your game is very addicting. Nice RNG. Good job!