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LyokoWarrior

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A member registered Jul 17, 2017 · View creator page →

Creator of

Recent community posts

Really appreciate the feedback and interesting take on it!

Thanks for the advice! Going also by Bullhead Studios reaction to it the game does have a confusing narrative to it. I had plans on giving backstory during the game play but decided with what time was left in the jam I left it as is. The main menu and intro could use some work like you said. The mirrors were supposed to alert the monster that you were in that area since it just goes the same patrol route but was never implemented. You're right the flashlight was done with no actual testing but again with the lack of time and getting everything else to work I just did it that way. I was originally going to go without a flashlight and only using the lights leftover in the hallways to help you maneuver the hallways but it seemed it was going to be too hard to see the doors so you could open them. At this point it seems like the game would just be better without the doors and rooms and just the hallways with lights. For the light on the monster I guess I took the theme too seriously but what you said about how the light could work better does sound good. I'm assuming I can't update the game based off of people's feedback during the rating process correct?

Anytime!

Also the rooms for the mirror are just a distraction in the beginning. I had more planned for the rooms but only uploaded up to this point. By the way in your video you can hear the noise . Sound of someone walking on wood.

Hey thanks for the feedback!

Wow didn't expect a video reacting to my game really appreciate it! The blinding light yes is a little much I agree. I didn't originally intend on having such a strong light but noticing one of the bonus challenges I decided to go with it. The doors being hard to open is like that on purpose to make it like struggling to open a door during a time sensitive scenario. I'm assuming you couldn't hear the audio coming from the monster so you could tell when it was getting close to you.  There is a way to still walk straight towards the monster without getting blinded but you have to be looking slightly away from it while walking towards it. Give it another go if you can but again really appreciate the feedback and video. I also updated the description on the game's page.

Loved the cutscenes and the voice acting! The movement was really interesting as well, made it more tense at times. Had a fun time playing! Nice job!

Very atmospheric. The car jumpscare didn't get me but the other two did. Nice work!

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Fair points overall. I underestimated the days left to finish the game to it’s full scope. I will still be updating. Thanks for the detailed feedback! 

Thanks! Appreciate the feedback!

I uploaded the web version hopefully that allows you to play it

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are you referring to the beginning?

Your game is very addicting. Nice RNG. Good job!

Thank you

https://lyokowarrior.itch.io/the-nightmarekingshome

Thanks! I joined the jam really late so I couldn't really work on the collecting mechanic

Thanks! and agreed lol

Thanks for the detailed input! The map is a really good idea. The game was originally supposed to be a maze but I joined late so I couldn't fine tune. The monster you see at the end of the alley is supposed to "summon" the real monster. Did you press "E" on the picture? something should look different after you do so.  As this is my first jam in a while I was glad to see all the other games that were submitted which all either had cut scenes or story text giving actual narrative. I definitely know for the next one to include story elements. Again thanks!

Hey thanks a lot!