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Terminus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #29 | 2.846 | 3.600 |
Sound / Music | #40 | 1.739 | 2.200 |
Theme | #42 | 2.372 | 3.000 |
Atmosphere | #42 | 2.530 | 3.200 |
Overall | #47 | 2.372 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you us any pre-existing assets in this game? If so which ones?
Infinity Blade Particles, SFX from https://www.freesfx.co.uk/Default.aspx (remixed myself)
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Comments
Once I actually read you needed a controller :P It was a really fun top down game. I really like the gun system in place a lot. However do you think the 1000 ammo for the assault rifle is enough lol. Honestly good job and I hope you will continue to develop it.
hey thanks man! That's really uplifting. Yeah I am continuing to develop it. And planning on release on Xbox. Possibly PC as well. As for the ammo amount. The restock points at the moment refill it. And finding a new one in the loot boxes gives full refill also.
Planning on having enemies drop ammo on a chance. And the ~850 ammo cap is pretty standard for shooters I've played :p the updates I've made so far have increased difficulty quite a bit
Cool! Where will the updates be made as I will probably watch and see if down the line I want to buy it! Also, I was just wondering what types of graphics will you do for the players.(3/4 top down, top down, etc.) Also, you probably need to release on pc first as xbox has a much smaller market and should only really be for games that did well else where or are "tripple A" titles.
I still wanna release on console overall. However, I've been putting a lot of thought into it, and will probably do PC first, not only that, compiling for xbox is a bit of a pita.
Updates will be posted here for a little while till i get happy with a "demo" version, I plan on streaming development of it. Or atleast making some youtube content on dev work I've done, or just update videos of new features.
The angle has been changed for a 3/4 ish camera angle, which I think looks much better than pure top down. As well as keyboard+mouse controls have been added. Among other QoL improvements.
Sorry, I would like to have played this, but I don't have a controller, so I can't :( Sorry dude. Some Keyboard/Mouse controls next time would be appreciated :)
that's fine mate. Thanks for trying.
Why is there no keyboard controls ?
I design it with console play in mind. The game page says is designed for controller.