Thanks for the comment! Wait the traits do that? the traits should be static and predefined. Are you sure about that?
c0d3d
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Thanks! Any chance you could play mine? I think you know the pain of WebGL not being an option :P https://c0d3d.itch.io/inhabitant
Turns out it was due to me extracting to a new folder with WinRAR instead of just extracting here (Can't tell if that's windows or WinRAR bugging out there). Anyways, got it to work! It was very fun to mess around with! My few critiques are: allowing the player to see the destruction / final dynamite go off after the goal is reached would be nice, the dialogue system could be made a little less ugly as right now it's not great to be the main method of tutorializing, and it would be awesome if you had made the walls/furniture in pieces in blender so you could explode them even if the user did have to deal with the performance issues that come with that. Overall super fun though!
I would do a rate-for-rate type of things but unfortunately, I already played around 50 or so and am burnt out. Unfortunately, since an asset broke our webgl build we only have windows one and therefore only have 8 rates. Would love some more :) https://c0d3d.itch.io/inhabitant
A great game in a game jam of mediocrity. All the games minus this one I have played insofar for this jam have been fairly subpar, to be honest. This is the first of them that is truly a great and interesting game. If only there weren't the sticky controls then it would be near perfect. Either way, great job!
Hey Jonas! I was wondering if you could tell me why my game won't show up in any category except for all? https://c0d3d.itch.io/inhabitant It should be under pc but since it isn't it won't get played since few people rate in all categories. Any info would help! Thanks!
Cool to see another young programmer! Im 14 and this was my sixth game jam and my best one. Ill play your game when I get home! Heres mine if you want to play it. https://c0d3d.itch.io/copy-bug