im glad u liked it :DDD
AND YEA LOL im so bad with procrastinating nowadays 😭😭
kykiri
Creator of
Recent community posts
this was such a sweet game with an amazing story! i definitely relate to the car rides with family being little and the memories of places driving past! i got super emotional playing this LOL
i love your color palette and how you set it up where you drive the car and the story is told to you! this was super fun :')
WOW this game was so powerful omg...i totally agree with what you said about stop glorifying yourself til u burn out!!! and the way you told the story and wrote all the dialogue for the choices felt so realistic for the inner monologue you have when you DO take breaks! overall i love this game and i love your color palette and i love this message!!!
i liked how you set it up again where it's arrow keys for control! i think this will go really well with your first game (as you said you wanted to put this in as a minigame :D) i played your first one, and i can't wait to see it fully finished along with this! choice felt really realistic, in that of course checking your phone is more fun than doing the homework and i thought you wrote the dialogue really well for everything :)
i loved this game!!! i thought you told the story of streaming/browsing super well, combined with the art in each screen that made it feel even MORE real!! your animations & art were so so so cool i loved them omg <33 choice felt very significant as well (i chose the streamer route) and choosing to not quit or to chat with a viewer and everything really changed the outcomes significantly, much like real life! the only feedback i'd give is to consider changing the avatar when you get into the computer into a cursor rather than picking a cursor up everytime
https://ayolland.itch.io/borksy -> has a bitsy hack where you are able to do this! (avatar by room)
i love how this was a poetry based game!! that was a super cool concept and i like how you told the narrative of the poem and turned lines into different sprites to represent it! it was super consistent in storytelling, with each new sprite being a new line of the poem. (also this poem was amazing and im glad i was introduced to it via this game :D) the choice was a really cool concept, turning the poem into either a positive narrative or negative one! the only feedback i'd give is more of an indication of which option you're picking at the end, as when i was walking up to make the final choice i didn't really know which ending i was getting
a nice game with some elements of exertion (in that you have to do the certain option) and you get the story told of what happened after! choice impacted you because of the karma system where you get a different ending based on the actions you think! it really helped you realize your actions carry weight and makes you think about which one you wanna try to do to get a certain ending! i really liked the art / color palette as well :D i thought they were really nice
really cool storytelling by exploration! i liked how different description messages would pop up when you entered different rooms and how you never really knew what was coming next (very fitting for a cave raider story!) i think the way choice worked really well for the overall theme of the story because of that. for suggestions, maybe adding some form of making difficulty a little easier?? maybe items like a torch or something a player can stumble upon in a random room could help (while still making the game all choice based!)
The structure I chose for my story was somewhat of a reconverging branch structure. I set it up so that you'd go through rooms in which you'd make 1 choice out of the multiple given, which would then take you to another set room to make another choice. I thought that this structure was easy to follow, and I thought it worked well with my game experience since it was set up for you to go through the "internet" and click a "link/image" for inspiration. Then in the end, you'd get your set ending that was a result of all those choices!
- exploration/exertion!!
- super clear objective, you explore and get the reports while also being able to do side things like talk to other not main characters and also view the objects of the gamepad world
- i liked the creativity of being inside the controller and viewing it internally as if it were like a ship full of little working people! your layout design was so effective for what you were trying to make, and the dialogue was also really well written :)
- storytelling by intermission
- you could choose what cutscenes/choices you wanted to make/see with the arrow keys!
- i really liked the idea of the arrow keys for choices! i think fully finishing the game with that concept would be super cool and id love to see where this goes/play a finished version :D
(THIS IS RLY CUTE)
- storytelling by exploration- you have the choice to explore and read each piece of dialogue about each tea (or the tea seller)! you don't necessarily HAVE to do this either, so it's all up to player choice :)
- effective, especially combined with the setting of the game as being a tea shop :D. some players may not want to read every tea fact, but some may! it's all presented in a nice manner
- i didnt know i would learn this much about tea :0 i really liked how you made the player sprite a cursor so you could select on different teas! and also, the little details of being able to talk to the tea seller/tickle their nose even was super nice :)
- storytelling by intermission / exertion
- as you walked through the game, you got little "cutscenes" from the changing dialogue as you completed the task of taking each step
- really effective! i was super interested in seeing what the next line would be and learning more about the story of your love for dnd :)
- i loved the way you did the art of the d20!!! and the way you got it to keep changing sides and animated it almost was so cool to see and was rly creative :D
(your game was rly cool :D)
- storytelling by exploration, with a little intermission in the end of the game- there was a theme of finding / talking to characters and asking them questions that would you lead you to discovering more about the norse myths! you could also find little items from myths as well that had little descriptions
- very effective! you got to learn about different myths and the dialogue/writing style really helped to immerse you into the world
- i loved your pixel art for your game!! it was rly cool :) i think it'd be really cool also if you added like thematic music for your game because the norse myths seem like they'd go rly well w/ some mystical sounding music if that makes sense :D