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Labyrnth of the Mind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #1 | 3.667 | 3.667 |
Creativity - Use of Theme and Originality | #1 | 4.333 | 4.333 |
Overall | #1 | 3.667 | 3.667 |
Presentation - Graphics and Sound | #2 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What country do you currently reside in?
Trinidad and Tobago
Are you a part of the Caribbean diaspora?
Yes
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Comments
The difficulty! I’m not dying like crazy haha. This was fun, I liked the use of the theme and the exposition at the end. I was like, what’s the logic to this puzzle, and then figured it out. It wasn’t immediately clear, but it’s contained so not an issue.
I like simple graphics, it looks clean. Maybe use a different font and UI for presentation. Background music was nice, maybe some sound effects could be added. But the time frame was super short, it’s no biggie.
Good work!
Thanks. The difficultly comes with the level progression mechanic, although I didn't want to make things too complicated with the 5th and 6th levels because players may spend alot of time trying to solve it with the number of switches involved.
The font wasn't something I put too much consideration into given the time. As for sound effects, I contemplated adding them but given that I had half an hour left, I decided to skip it.
Está bien, un problema que vi es que la interfaz se corta en pantallas más pequeñas lo que impide ver los textos iniciales
Gracias por los comentarios, realmente no tomé en cuenta la escala de la interfaz de usuario. De las 52 horas disponibles, solo pude dedicar alrededor de 11 horas a hacer el juego, así que no lo agregué. Este fue uno de los errores que cometí al hacer el juego.
Thanks for the feedback, I didn't really account for UI scaling. Out of the 52 hours available, I could only spend around 11 hours on making the game so I did not add it. This was one of the mistakes I made when making the game.
bro this was fun and creative, the puzzles were cool, having those killer chickens , chase you was terrifying, I did find that the player hit box was a little to big , enjoyed the music it was really fun and got really sad when it did not loop, I can see that you put a lot of taught it the Philosophy of "starting with nothing "
Thank you.
I never anticipated the enemies to be called chickens 🤣
I had a few sprites for enemies but I had to crunch down on development because I was way behind on schedule.
As for the music, I didnt put too much thought into it because I had to add in music in the last minute, I went on the youtube music library, grabbed a track that sounded good and just put it in, I ripped the music script from Bell Peg because I wasnt about to code a new controller.
The one thing I didnt do was to turn on looping, so thats a mistake I made.
As for the philosophy, I just had the thought that nothing is something.
wow I added my music in 10 seconds , not sure if it would play correctly no script just dropped it on the camera and checked play on awake and loop lol ...
note to self, make a "universal" music controller and save it for game jams