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A jam submission

King Mari WorldView game page

Completely not a throwback to a certain Super Person's World.
Submitted by kurantoB (@kurantoB) — 2 days, 9 hours before the deadline
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King Mari World's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Green (Green themes, style, use of Sanae/Mima, etc)#412.0032.111
Visuals#443.2683.444
Use of Theme (Retroactive, Retrospective, Retro)#483.4083.593
Gameplay#562.6002.741
Story / Writing#581.8621.963
Balance (Challenge and Fairness)#662.2142.333
Audio / Music#662.0032.111
Overall#672.4602.593
Concept#682.7412.889

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
kurantoB, Yong, cdjam

Streaming Permission

Yes

Touhoufest Showcase Permission

No

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Comments

I sadly disagree with the other comment saying that this plays well. Imho, there are 3 major problems with the gameplay:

  1. The hitboxes are janky. If you're not centered horizontally over an enemy's head when you land on them, you're the one to get hit. Also, if an enemy fires a bullet horizontally at the exact moment you jump on them, you kill the enemy but get hit by the bullet. Not being able to jump on enemies during your invincibility frames from getting hit is also weird.
  2. The enemies are unpredictable. Having unpredictable enemies is not in and of itself a bad idea, but if that is the case, the player need to have time to react no matter the move the enemy does. Here, you can try jumping on an immobile enemy and right after you jump, the enemy suddenly also jump towards you and there's nothing you can do to avoid it. This is made even worse given the jank of the hitboxes. Meaning even without jumping, just the enemy moving at the last moment is enough for you to be the one to get hit.
    It seems like the enemies are some kind of record that loop? That would explain the weird teleports.
  3. The sprint is slippery. In and of itself, it's not a problem, the same applies to Mario games as well. The difference is that when you reverse direction, you don't accelerate fast enough, so you don't change direction fast enough, and as a result, for example, you overshot platforms. Without sprinting that's fine.
Developer

Point taken. I think the iframes where you can't jump on enemies after taking damage was indeed the most flagrant oversight, seeing I was trying to be faithful to the original Mario game loop.

Submitted(+1)

this is a wonderful game! the sprites look so cute! and the game plays well and is obviously the classic engaging gameloop of mario, a very simple yet excellent execution of a classic Idea that I am yet to see another one like it in the jam, well done on the theme relevancy!
overall a solid entry, great work!

Developer(+1)

This feedback is doing wonders to my YOLO-addled brain. Nice to know investing in game mechanics (and literally nothing else) paid off lmao

Submitted(+1)

of course! the visuals are simple and clean thus serve their purpose well, you can never go wrong with the retro pixel look, its the gameplay that makes the experience! kudos!